My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Wizard Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Cannon Cart
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Firecracker Cannon Cart
Barbarian Barrel
Skeletons Bomber Firecracker Wizard Cannon Cart
The Log
Skeletons Bomber Firecracker Cannon Cart
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Wizard Cannon Cart
Fireball
Bomber Firecracker Wizard Cannon Cart
Poison
Bomber Firecracker Wizard
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Firecracker Tornado Wizard Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Golem Zap Cannon Cart
Zap
Firecracker Tornado Cannon Cart Bomber Golem
Firecracker
Zap Tornado Cannon Cart Golem
Wizard
Tornado Golem
Tornado
Zap Wizard Firecracker Cannon Cart Golem
Cannon Cart
Zap Golem Bomber Firecracker Tornado
Golem
Bomber Cannon Cart Zap Firecracker Wizard Tornado

Defense Synergies 1 14

Skeletons
Bomber Zap Firecracker Wizard Tornado Cannon Cart
Bomber
Skeletons Zap Tornado
Zap
Skeletons Bomber Firecracker Tornado Cannon Cart
Firecracker
Skeletons Zap Tornado
Wizard
Tornado Skeletons Cannon Cart
Tornado
Wizard Skeletons Bomber Zap Firecracker Cannon Cart
Cannon Cart
Skeletons Zap Wizard Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Zap Firecracker Wizard
Skeletons Zap Firecracker Cannon Cart
Tornado Skeletons Bomber Cannon Cart
Skeletons Firecracker Cannon Cart
Bomber Firecracker Tornado
Tornado Skeletons Bomber Zap Firecracker Cannon Cart
Tornado Zap Firecracker Wizard
Zap Cannon Cart
Skeletons Tornado
Tornado Skeletons Bomber Firecracker Cannon Cart
Skeletons Bomber Zap Firecracker Wizard Tornado Cannon Cart
Zap Firecracker Wizard Tornado
Skeletons Bomber Zap Wizard Cannon Cart
Bomber Wizard Zap Firecracker Tornado Cannon Cart
Cannon Cart
Tornado Zap
Wizard Skeletons Bomber Firecracker Tornado Cannon Cart
Bomber Zap Firecracker Wizard Tornado Cannon Cart
Zap Wizard Tornado Bomber Firecracker Cannon Cart
Tornado Cannon Cart
Bomber Wizard Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Cannon Cart
Bomber Zap Firecracker Wizard Cannon Cart
Skeletons Zap Cannon Cart
Zap Tornado Cannon Cart
Skeletons Cannon Cart
Firecracker Wizard Skeletons Zap Tornado
Skeletons Cannon Cart
Cannon Cart
Zap Skeletons Firecracker Tornado Cannon Cart
Skeletons
Cannon Cart
Zap Tornado
Cannon Cart Skeletons Wizard
Wizard Bomber Firecracker Cannon Cart
Skeletons Bomber Zap Firecracker Tornado Cannon Cart
Bomber Zap Firecracker Wizard Cannon Cart
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Cannon Cart
Cannon Cart Firecracker
Bomber Wizard Zap Firecracker
Firecracker Wizard Zap Tornado
Bomber Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Tornado
Firecracker Zap Wizard Tornado Cannon Cart
Zap Firecracker Wizard Tornado
Firecracker Cannon Cart
Firecracker Cannon Cart
Zap Firecracker Cannon Cart
Bomber Zap Firecracker Wizard Cannon Cart
Firecracker Wizard Cannon Cart
Tornado
Bomber
Bomber Zap Firecracker Wizard
Bomber Zap Firecracker Wizard Tornado
Wizard Tornado
Tornado
Zap Cannon Cart
Zap Firecracker Tornado Bomber Wizard
Firecracker Zap Wizard Tornado
Zap Wizard Tornado
Zap Firecracker Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard
Bomber Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Cannon Cart
Zap Firecracker Wizard Tornado
Firecracker Wizard Cannon Cart
Bomber Zap Firecracker Wizard
Zap Tornado
Firecracker Cannon Cart
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Cannon Cart
Cannon Cart
Firecracker Wizard

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