My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Giant P.E.K.K.A Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Phoenix
Giant Snowball
Skeletons Bomber Little Prince
Zap
Skeletons Bomber Little Prince
Barbarian Barrel
Skeletons Bomber Little Prince
The Log
Skeletons Bomber Little Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Little Prince
Royal Delivery
Skeletons Bomber P.E.K.K.A Little Prince
Fireball
Bomber Little Prince
Poison
Bomber Phoenix Little Prince
Lightning
Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Void Little Prince Phoenix Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Void

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Zap P.E.K.K.A
Zap
Giant Void P.E.K.K.A Bomber Phoenix Little Prince
Giant
Bomber Zap Void Little Prince
Void
Zap Giant
P.E.K.K.A
Zap Bomber
Phoenix
Zap
Little Prince
Zap Giant

Defense Synergies 0 12

Skeletons
Bomber Zap P.E.K.K.A Phoenix Little Prince
Bomber
Skeletons Zap P.E.K.K.A
Zap
Skeletons Bomber Void P.E.K.K.A Phoenix Little Prince
Giant
Void
Zap
P.E.K.K.A
Skeletons Bomber Zap
Phoenix
Skeletons Zap Little Prince
Little Prince
Skeletons Zap Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Void
P.E.K.K.A Skeletons Zap Phoenix
P.E.K.K.A Skeletons Bomber Void
P.E.K.K.A Skeletons Phoenix
Bomber P.E.K.K.A
Skeletons Bomber Zap
Zap Void Phoenix Little Prince
Zap Void P.E.K.K.A Phoenix
P.E.K.K.A Skeletons Phoenix
Skeletons Bomber Phoenix Little Prince
Skeletons Bomber Zap
Zap Phoenix
P.E.K.K.A Skeletons Bomber Zap
Bomber Zap P.E.K.K.A
P.E.K.K.A Phoenix
Zap P.E.K.K.A
Skeletons Bomber P.E.K.K.A
Bomber Zap Little Prince
Zap Bomber Little Prince
P.E.K.K.A Phoenix
Bomber P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Void P.E.K.K.A
Void Bomber Zap Phoenix
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Phoenix
P.E.K.K.A Skeletons Phoenix
Skeletons Zap
P.E.K.K.A Skeletons Void Phoenix
P.E.K.K.A Phoenix
Zap Void P.E.K.K.A Skeletons Phoenix
P.E.K.K.A Skeletons Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Void Phoenix
P.E.K.K.A Skeletons
Bomber
Phoenix Skeletons Bomber Zap P.E.K.K.A Little Prince
Bomber Zap P.E.K.K.A Phoenix
Bomber Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void
Void
Bomber Zap
Zap
Bomber
Zap
Void Zap
Void
Void Zap
Void Zap
Void
Void
Zap
Bomber Zap
Bomber
Void Bomber Zap
Bomber Zap Void Little Prince
Void
Void
Void
Zap Void
Zap Bomber Little Prince
Void Zap
Void Zap
Void Zap
Zap Void Little Prince
Zap Void
Void
Void Bomber Zap
Zap Void
P.E.K.K.A
Zap Void
Zap
Void
Bomber Zap
Void Zap
P.E.K.K.A
Zap
Zap Void
Void Zap Little Prince
P.E.K.K.A
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: