My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie P.E.K.K.A Inferno Dragon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Inferno Dragon
Giant Snowball
Skeletons Bomber Inferno Dragon
Zap
Skeletons Bomber Inferno Dragon
Barbarian Barrel
Skeletons Bomber Valkyrie Magic Archer
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Valkyrie P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Bomber Inferno Dragon Magic Archer
Poison
Bomber Magic Archer
Lightning
Valkyrie Inferno Dragon Magic Archer Goblinstein
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Valkyrie Inferno Dragon Magic Archer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Zap Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Valkyrie P.E.K.K.A
Zap
P.E.K.K.A Bomber Valkyrie Magic Archer
Valkyrie
Bomber Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Magic Archer Bomber Valkyrie
Inferno Dragon
Magic Archer
P.E.K.K.A Zap Valkyrie
Goblinstein

Defense Synergies 0 14

Skeletons
Bomber Zap P.E.K.K.A Inferno Dragon Magic Archer
Bomber
Skeletons Zap Valkyrie P.E.K.K.A
Zap
Skeletons Bomber Valkyrie P.E.K.K.A Inferno Dragon Magic Archer
Valkyrie
Bomber Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Skeletons Bomber Zap Valkyrie
Inferno Dragon
Skeletons Zap
Magic Archer
Skeletons Zap Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Magic Archer
P.E.K.K.A Inferno Dragon Skeletons Zap Valkyrie
P.E.K.K.A Skeletons Bomber Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Valkyrie
Bomber Valkyrie P.E.K.K.A
Skeletons Bomber Zap Valkyrie Magic Archer
Inferno Dragon Zap Magic Archer
Zap Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Bomber Valkyrie
Valkyrie Skeletons Bomber Zap Magic Archer
Inferno Dragon Zap Magic Archer
P.E.K.K.A Skeletons Bomber Zap Valkyrie
Bomber Valkyrie Zap P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Skeletons Bomber Valkyrie P.E.K.K.A
Valkyrie Bomber Zap Magic Archer
Zap Valkyrie Bomber Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Bomber Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap P.E.K.K.A
Bomber Zap Valkyrie Inferno Dragon Magic Archer
P.E.K.K.A Skeletons Zap Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Skeletons Valkyrie Inferno Dragon
Skeletons Zap Magic Archer
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Valkyrie Inferno Dragon
Zap P.E.K.K.A Skeletons Valkyrie Inferno Dragon Magic Archer
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Skeletons Valkyrie
Bomber Valkyrie Magic Archer
Skeletons Bomber Zap Valkyrie P.E.K.K.A Inferno Dragon Magic Archer
Valkyrie Bomber Zap P.E.K.K.A Inferno Dragon Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie
Bomber Zap Valkyrie Magic Archer
Zap Magic Archer
Bomber Magic Archer
Zap Magic Archer
Zap
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Magic Archer
Magic Archer
Bomber
Bomber Zap Magic Archer
Bomber Zap Valkyrie Magic Archer
Magic Archer
Zap
Zap Bomber Valkyrie Magic Archer
Inferno Dragon
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap
Bomber Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Magic Archer
Zap Magic Archer
Valkyrie Magic Archer
Bomber Zap Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A Inferno Dragon

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