My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram
Giant Snowball
Skeletons Archers Cannon Battle Ram Witch
Zap
Skeletons Archers Cannon Battle Ram Witch
Barbarian Barrel
Skeletons Archers Knight Cannon Battle Ram Witch
The Log
Skeletons Archers Cannon Battle Ram Witch
Earthquake
Skeletons Archers Cannon Witch
Arrows
Skeletons Archers Witch
Royal Delivery
Skeletons Archers Knight Battle Ram Witch P.E.K.K.A
Fireball
Archers Cannon Battle Ram Witch
Poison
Archers Cannon Witch
Lightning
Knight Cannon Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Archers Knight Cannon Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Archers Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Battle Ram P.E.K.K.A Archers Knight Witch
Archers
Knight Giant Snowball Battle Ram P.E.K.K.A
Knight
Archers Battle Ram Giant Snowball Witch
Cannon
Battle Ram
Giant Snowball Knight Archers Witch P.E.K.K.A
Witch
Giant Snowball Knight Battle Ram P.E.K.K.A
P.E.K.K.A
Giant Snowball Archers Battle Ram Witch

Defense Synergies 3 15

Skeletons
Cannon Giant Snowball Archers Knight Witch P.E.K.K.A
Giant Snowball
Skeletons Archers Knight Cannon Witch P.E.K.K.A
Archers
Knight Skeletons Giant Snowball Cannon Witch P.E.K.K.A
Knight
Archers Cannon Skeletons Giant Snowball Witch
Cannon
Skeletons Knight Giant Snowball Archers Witch
Battle Ram
Witch
Skeletons Giant Snowball Archers Knight Cannon
P.E.K.K.A
Skeletons Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
P.E.K.K.A Skeletons Knight Cannon Witch
Cannon Witch P.E.K.K.A Skeletons Giant Snowball Archers Knight
Cannon Witch P.E.K.K.A Skeletons Knight
P.E.K.K.A
Skeletons Giant Snowball Archers Cannon
Giant Snowball Archers Cannon Witch
Cannon P.E.K.K.A
Cannon Witch P.E.K.K.A Skeletons
Knight Skeletons Giant Snowball Archers Cannon
Archers Witch Skeletons Giant Snowball Knight Cannon
Giant Snowball Archers Witch
Cannon P.E.K.K.A Skeletons Giant Snowball Knight Witch
Giant Snowball Cannon Witch P.E.K.K.A
P.E.K.K.A Knight Cannon
Giant Snowball Cannon P.E.K.K.A
Skeletons Knight Cannon Witch P.E.K.K.A
Cannon Giant Snowball Archers Knight Witch
Giant Snowball Witch Archers Knight Cannon
P.E.K.K.A Cannon
Giant Snowball Archers Knight Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Archers Witch P.E.K.K.A
Giant Snowball Archers Knight
P.E.K.K.A Skeletons Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Cannon Witch
Skeletons Giant Snowball Archers Witch
P.E.K.K.A Skeletons Archers Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Giant Snowball Knight Witch
Witch P.E.K.K.A Skeletons Cannon
P.E.K.K.A Knight Witch
P.E.K.K.A Giant Snowball
P.E.K.K.A Skeletons Knight Cannon Witch
Archers Cannon Witch
Witch Skeletons Archers Knight P.E.K.K.A
Giant Snowball Archers Cannon Witch P.E.K.K.A
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight
Giant Snowball
Giant Snowball Witch
Archers Witch
Giant Snowball
Giant Snowball
Giant Snowball
Knight
Giant Snowball Archers
Giant Snowball Knight
Giant Snowball
Giant Snowball Witch
Giant Snowball
Giant Snowball Archers
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Archers Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball
Archers Witch
Giant Snowball Archers Witch
Knight
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch
P.E.K.K.A

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