My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Minion Horde Hog Rider
Giant Snowball
Skeletons Bomber Cannon Minion Horde Hog Rider
Zap
Skeletons Bomber Cannon Minion Horde
Barbarian Barrel
Skeletons Bomber Cannon Valkyrie Electro Wizard
The Log
Skeletons Bomber Cannon Hog Rider
Earthquake
Skeletons Bomber Cannon Hog Rider
Arrows
Skeletons Bomber Minion Horde
Royal Delivery
Skeletons Bomber Minion Horde Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Cannon Minion Horde Hog Rider Electro Wizard
Poison
Bomber Cannon Minion Horde Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Cannon Valkyrie Hog Rider Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Valkyrie Hog Rider
Arrows
Hog Rider
Cannon
Minion Horde
Hog Rider
Valkyrie
Hog Rider Bomber Electro Wizard
Hog Rider
Arrows Valkyrie Bomber Minion Horde Electro Wizard
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 11

Skeletons
Cannon Bomber Minion Horde Electro Wizard
Bomber
Skeletons Cannon Valkyrie Electro Wizard
Arrows
Cannon Valkyrie
Cannon
Skeletons Bomber Arrows Valkyrie Electro Wizard
Minion Horde
Skeletons
Valkyrie
Bomber Arrows Cannon Electro Wizard
Hog Rider
Electro Wizard
Skeletons Bomber Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Minion Horde Valkyrie Electro Wizard
Minion Horde Skeletons Cannon Valkyrie Electro Wizard
Cannon Minion Horde Skeletons Bomber Valkyrie Electro Wizard
Cannon Minion Horde Skeletons Valkyrie Electro Wizard
Bomber Arrows Valkyrie
Arrows Skeletons Bomber Cannon Valkyrie Electro Wizard
Minion Horde Electro Wizard Arrows Cannon
Arrows Cannon Valkyrie Electro Wizard
Cannon Minion Horde Skeletons
Skeletons Bomber Cannon Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Skeletons Bomber Arrows Cannon
Arrows Minion Horde Electro Wizard
Cannon Minion Horde Skeletons Bomber Valkyrie Electro Wizard
Bomber Valkyrie Arrows Cannon Minion Horde Electro Wizard
Cannon Minion Horde Electro Wizard
Minion Horde Cannon Electro Wizard
Minion Horde Skeletons Bomber Arrows Cannon Valkyrie Electro Wizard
Arrows Cannon Valkyrie Bomber Minion Horde Electro Wizard
Arrows Valkyrie Bomber Cannon Electro Wizard
Cannon Electro Wizard
Bomber Valkyrie Arrows Cannon Minion Horde Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Electro Wizard Bomber Arrows Valkyrie
Skeletons Minion Horde Valkyrie Electro Wizard
Valkyrie Minion Horde Electro Wizard
Skeletons Cannon Minion Horde Valkyrie
Arrows Skeletons Minion Horde Electro Wizard
Skeletons Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie
Minion Horde Electro Wizard Skeletons Valkyrie
Skeletons Cannon Minion Horde
Minion Horde Valkyrie
Arrows Valkyrie Electro Wizard
Skeletons Cannon Minion Horde Valkyrie
Bomber Cannon Minion Horde Valkyrie
Electro Wizard Skeletons Bomber Minion Horde Valkyrie
Arrows Valkyrie Bomber Cannon Minion Horde Electro Wizard
Bomber Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Electro Wizard
Arrows Minion Horde
Arrows Valkyrie
Bomber Arrows Minion Horde Valkyrie
Arrows Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minion Horde Electro Wizard
Arrows Minion Horde Valkyrie Electro Wizard
Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows Electro Wizard
Bomber Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber Valkyrie
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard
Arrows Electro Wizard
Arrows
Minion Horde Valkyrie Electro Wizard
Arrows Bomber
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard

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