My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill Bandit
Giant Snowball
Skeletons Cannon Dart Goblin Wall Breakers Goblin Drill
Zap
Skeletons Cannon Dart Goblin Wall Breakers Goblin Drill Bandit
Barbarian Barrel
Skeletons Cannon Dart Goblin Wall Breakers Goblin Drill Royal Ghost Bandit
The Log
Skeletons Cannon Dart Goblin Wall Breakers Goblin Drill Bandit
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Dart Goblin Wall Breakers Goblin Drill
Royal Delivery
Skeletons Dart Goblin Wall Breakers Goblin Drill Royal Ghost Bandit
Fireball
Cannon Dart Goblin Wall Breakers Goblin Drill Bandit
Poison
Cannon Dart Goblin Goblin Drill
Lightning
Cannon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Cannon Dart Goblin Royal Ghost Bandit Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Goblin Drill Bandit
Cannon
Dart Goblin
Wall Breakers Goblin Drill Bandit
Wall Breakers
Goblin Drill Arrows Dart Goblin Royal Ghost
Goblin Drill
Wall Breakers Arrows Dart Goblin Royal Ghost Bandit
Royal Ghost
Wall Breakers Goblin Drill Bandit
Bandit
Arrows Dart Goblin Goblin Drill Royal Ghost

Defense Synergies 2 9

Skeletons
Cannon Dart Goblin Royal Ghost Bandit
Arrows
Cannon Bandit
Cannon
Skeletons Arrows Dart Goblin Royal Ghost Bandit
Dart Goblin
Skeletons Cannon Goblin Drill Bandit
Wall Breakers
Goblin Drill
Dart Goblin
Royal Ghost
Skeletons Cannon
Bandit
Skeletons Arrows Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Skeletons Cannon Dart Goblin Goblin Drill Bandit
Cannon Skeletons Dart Goblin Goblin Drill Bandit
Cannon Skeletons Dart Goblin Goblin Drill Bandit
Arrows
Arrows Skeletons Cannon Dart Goblin Royal Ghost Bandit
Dart Goblin Arrows Cannon
Arrows Cannon Dart Goblin Bandit
Cannon Skeletons Goblin Drill
Skeletons Cannon Dart Goblin Royal Ghost Bandit
Dart Goblin Skeletons Arrows Cannon Goblin Drill Royal Ghost Bandit
Arrows Dart Goblin
Cannon Goblin Drill Skeletons Bandit
Arrows Cannon Dart Goblin Goblin Drill Royal Ghost
Cannon Goblin Drill Bandit
Cannon Goblin Drill Bandit
Skeletons Arrows Cannon Goblin Drill
Arrows Cannon Dart Goblin Goblin Drill Royal Ghost Bandit
Arrows Goblin Drill Cannon Dart Goblin Royal Ghost Bandit
Cannon Dart Goblin Goblin Drill
Royal Ghost Arrows Cannon Dart Goblin Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost Bandit
Bandit Arrows Royal Ghost
Bandit Skeletons
Bandit
Skeletons Cannon Goblin Drill Bandit
Arrows Skeletons Dart Goblin
Skeletons Dart Goblin Bandit
Skeletons Bandit
Skeletons Cannon Dart Goblin Goblin Drill
Dart Goblin
Arrows
Skeletons Cannon Bandit
Cannon Dart Goblin
Skeletons Dart Goblin Goblin Drill
Arrows Cannon Dart Goblin Royal Ghost
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Goblin Drill Royal Ghost Bandit
Arrows Dart Goblin Royal Ghost Bandit
Arrows Dart Goblin Goblin Drill Bandit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Goblin Drill Bandit
Arrows Dart Goblin Bandit
Arrows
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Arrows Goblin Drill
Arrows
Arrows Dart Goblin Royal Ghost Bandit
Arrows Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Bandit
Arrows
Arrows
Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost Bandit
Dart Goblin

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