My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin
Zap
Skeletons Cannon Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Dart Goblin Wizard
The Log
Skeletons Electro Spirit Cannon Dart Goblin
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Knight Dart Goblin Wizard
Fireball
Cannon Dart Goblin Wizard
Poison
Cannon Dart Goblin Wizard
Lightning
Knight Cannon Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Knight Cannon Dart Goblin Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Knight

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Knight
Knight
Dart Goblin Arrows Wizard
Cannon
Dart Goblin
Knight
Wizard
Knight
Goblinstein

Defense Synergies 4 8

Skeletons
Cannon Dart Goblin Electro Spirit Knight Wizard
Electro Spirit
Skeletons
Arrows
Knight Cannon
Knight
Cannon Dart Goblin Skeletons Arrows Wizard
Cannon
Skeletons Knight Arrows Dart Goblin Wizard
Dart Goblin
Skeletons Knight Cannon
Wizard
Skeletons Knight Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Wizard
Skeletons Knight Cannon Dart Goblin
Cannon Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin
Arrows
Arrows Skeletons Electro Spirit Cannon Dart Goblin
Dart Goblin Electro Spirit Arrows Cannon Wizard
Electro Spirit Arrows Cannon Dart Goblin
Cannon Skeletons
Knight Skeletons Cannon Dart Goblin
Dart Goblin Skeletons Electro Spirit Arrows Knight Cannon Wizard
Arrows Dart Goblin Wizard
Cannon Skeletons Knight Wizard
Wizard Electro Spirit Arrows Cannon Dart Goblin
Knight Cannon
Cannon
Wizard Skeletons Arrows Knight Cannon
Arrows Cannon Electro Spirit Knight Dart Goblin Wizard
Arrows Wizard Electro Spirit Knight Cannon Dart Goblin
Cannon Dart Goblin
Wizard Electro Spirit Arrows Knight Cannon Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Wizard
Skeletons Knight
Knight
Skeletons Knight Cannon
Arrows Wizard Skeletons Electro Spirit Dart Goblin
Skeletons Knight Dart Goblin
Knight
Skeletons Electro Spirit Knight
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Arrows
Skeletons Knight Cannon Wizard
Wizard Cannon Dart Goblin
Skeletons Electro Spirit Knight Dart Goblin
Arrows Electro Spirit Cannon Dart Goblin Wizard
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Arrows
Arrows Wizard Electro Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Knight Dart Goblin Wizard
Arrows Dart Goblin Wizard
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Electro Spirit Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Electro Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Electro Spirit Arrows
Arrows Wizard
Electro Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Knight Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard

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