My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Musketeer
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer
The Log
Skeletons Electro Spirit Cannon Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Musketeer
Fireball
Cannon Musketeer
Poison
Bats Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Cannon Earthquake Musketeer Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Arrows
Earthquake
Cannon
Earthquake
Arrows
Musketeer
Golden Knight

Defense Synergies 3 12

Skeletons
Cannon Musketeer Electro Spirit Bats Earthquake
Electro Spirit
Skeletons Golden Knight
Bats
Skeletons Cannon Earthquake Musketeer Golden Knight
Arrows
Cannon Golden Knight
Cannon
Skeletons Musketeer Bats Arrows Earthquake
Earthquake
Skeletons Bats Cannon
Musketeer
Skeletons Cannon Bats Golden Knight
Golden Knight
Electro Spirit Bats Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer Golden Knight
Skeletons Bats Cannon Musketeer
Cannon Skeletons Bats Musketeer
Cannon Skeletons Bats Musketeer
Arrows Earthquake
Arrows Skeletons Electro Spirit Bats Cannon Earthquake Musketeer
Bats Musketeer Electro Spirit Arrows Cannon
Earthquake Electro Spirit Arrows Cannon Musketeer Golden Knight
Cannon Skeletons Musketeer
Skeletons Cannon Musketeer
Bats Skeletons Electro Spirit Arrows Cannon Earthquake Musketeer
Arrows Musketeer Bats
Cannon Skeletons Bats Earthquake Musketeer
Electro Spirit Bats Arrows Cannon Earthquake Golden Knight
Cannon
Cannon
Skeletons Bats Arrows Cannon Musketeer
Arrows Cannon Electro Spirit Bats Musketeer Golden Knight
Arrows Earthquake Electro Spirit Bats Cannon Musketeer
Cannon Musketeer
Electro Spirit Bats Arrows Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Musketeer
Skeletons Bats Musketeer Golden Knight
Bats Musketeer
Skeletons Cannon Musketeer
Arrows Skeletons Electro Spirit Bats Musketeer
Skeletons Bats Musketeer
Skeletons Electro Spirit Bats
Skeletons Cannon Musketeer
Bats Musketeer Golden Knight
Arrows
Skeletons Cannon Golden Knight
Cannon Musketeer
Skeletons Electro Spirit Bats Musketeer Golden Knight
Bats Arrows Electro Spirit Cannon Earthquake Musketeer Golden Knight
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Golden Knight
Arrows Musketeer Golden Knight
Earthquake Arrows
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Electro Spirit Bats Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows Golden Knight
Bats Musketeer
Arrows Earthquake Musketeer Golden Knight
Arrows Musketeer
Earthquake Musketeer Golden Knight
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Golden Knight
Earthquake Arrows Musketeer
Arrows Earthquake
Bats
Arrows Earthquake Musketeer
Arrows Earthquake Golden Knight
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Electro Spirit
Arrows Earthquake Musketeer Golden Knight
Arrows Musketeer Golden Knight
Arrows Musketeer Golden Knight
Bats Arrows Musketeer
Electro Spirit Bats Musketeer
Arrows Earthquake Musketeer
Electro Spirit Arrows
Arrows Earthquake
Earthquake Electro Spirit Bats Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Earthquake Musketeer
Arrows
Musketeer
Electro Spirit Bats Musketeer Golden Knight
Bats Musketeer
Musketeer Golden Knight

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