My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Cannon Dart Goblin
Zap
Skeletons Cannon Dart Goblin Bandit
Barbarian Barrel
Skeletons Electro Spirit Cannon Dart Goblin Bandit
The Log
Skeletons Electro Spirit Cannon Dart Goblin Bandit
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Dart Goblin P.E.K.K.A Bandit
Fireball
Cannon Dart Goblin Bandit
Poison
Cannon Dart Goblin
Lightning
Cannon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Cannon Dart Goblin Bandit Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Cannon
Dart Goblin
P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Spirit Dart Goblin
Bandit
Electro Spirit Arrows Dart Goblin Golden Knight
Golden Knight
Bandit

Defense Synergies 2 13

Skeletons
Cannon Dart Goblin Electro Spirit P.E.K.K.A Bandit
Electro Spirit
Skeletons Golden Knight
Arrows
Cannon P.E.K.K.A Bandit Golden Knight
Cannon
Skeletons Arrows Dart Goblin Bandit
Dart Goblin
Skeletons Cannon P.E.K.K.A Bandit Golden Knight
P.E.K.K.A
Skeletons Arrows Dart Goblin
Bandit
Skeletons Arrows Cannon Dart Goblin
Golden Knight
Electro Spirit Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Golden Knight
P.E.K.K.A Skeletons Cannon Dart Goblin Bandit
Cannon P.E.K.K.A Skeletons Dart Goblin Bandit
Cannon P.E.K.K.A Skeletons Dart Goblin Bandit
Arrows P.E.K.K.A
Arrows Skeletons Electro Spirit Cannon Dart Goblin Bandit
Dart Goblin Electro Spirit Arrows Cannon
Electro Spirit Arrows Cannon Dart Goblin P.E.K.K.A Bandit Golden Knight
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Dart Goblin Bandit
Dart Goblin Skeletons Electro Spirit Arrows Cannon Bandit
Arrows Dart Goblin
Cannon P.E.K.K.A Skeletons Bandit
Electro Spirit Arrows Cannon Dart Goblin P.E.K.K.A Golden Knight
P.E.K.K.A Cannon Bandit
Cannon P.E.K.K.A Bandit
Skeletons Arrows Cannon P.E.K.K.A
Arrows Cannon Electro Spirit Dart Goblin Bandit Golden Knight
Arrows Electro Spirit Cannon Dart Goblin Bandit
P.E.K.K.A Cannon Dart Goblin
Electro Spirit Arrows Cannon Dart Goblin P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Bandit
Bandit Arrows
P.E.K.K.A Bandit Skeletons Golden Knight
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Cannon Bandit
Arrows Skeletons Electro Spirit Dart Goblin
P.E.K.K.A Skeletons Dart Goblin Bandit
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Bandit
P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon Bandit Golden Knight
Cannon Dart Goblin
Skeletons Electro Spirit Dart Goblin P.E.K.K.A Golden Knight
Arrows Electro Spirit Cannon Dart Goblin P.E.K.K.A Golden Knight
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit Golden Knight
Arrows Dart Goblin Bandit Golden Knight
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Arrows Electro Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bandit Golden Knight
Arrows Dart Goblin Bandit Golden Knight
Arrows Dart Goblin
Dart Goblin Bandit Golden Knight
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Bandit Golden Knight
Arrows Dart Goblin Bandit
Arrows
Arrows Dart Goblin Bandit
Arrows Dart Goblin Golden Knight
Arrows
Arrows
Arrows Electro Spirit
Arrows Dart Goblin Bandit Golden Knight
Arrows Bandit Golden Knight
Arrows Dart Goblin Bandit Golden Knight
Arrows Dart Goblin
Electro Spirit Dart Goblin
Arrows Dart Goblin Bandit
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Electro Spirit Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Bandit Golden Knight
P.E.K.K.A
Dart Goblin

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