My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Barrel Bandit
Giant Snowball
Skeletons Cannon Goblin Curse Goblin Barrel
Zap
Skeletons Cannon Goblin Curse Goblin Barrel Bandit
Barbarian Barrel
Skeletons Cannon Wizard Goblin Curse Goblin Barrel Bandit
The Log
Skeletons Cannon Goblin Curse Goblin Barrel Bandit
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Wizard Goblin Barrel P.E.K.K.A Bandit
Fireball
Cannon Wizard Goblin Barrel Bandit
Poison
Cannon Wizard Goblin Curse
Lightning
Cannon Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Arrows Cannon Goblin Barrel Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Arrows Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse P.E.K.K.A Goblin Barrel Bandit
Cannon
Wizard
P.E.K.K.A Bandit
Goblin Curse
Arrows
Goblin Barrel
Arrows P.E.K.K.A Bandit
P.E.K.K.A
Arrows Wizard Goblin Barrel
Bandit
Arrows Wizard Goblin Barrel

Defense Synergies 1 10

Skeletons
Cannon Wizard P.E.K.K.A Bandit
Arrows
Cannon P.E.K.K.A Bandit
Cannon
Skeletons Arrows Wizard Bandit
Wizard
Skeletons Cannon P.E.K.K.A Bandit
Goblin Curse
Goblin Barrel
P.E.K.K.A
Skeletons Arrows Wizard
Bandit
Skeletons Arrows Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
P.E.K.K.A Skeletons Cannon Goblin Curse Bandit
Cannon P.E.K.K.A Skeletons Goblin Curse Bandit
Cannon P.E.K.K.A Skeletons Goblin Curse Bandit
Arrows P.E.K.K.A
Arrows Skeletons Cannon Bandit
Arrows Cannon Wizard Goblin Curse
Arrows Cannon P.E.K.K.A Bandit
Cannon P.E.K.K.A Skeletons Goblin Curse
Skeletons Cannon Bandit
Goblin Curse Skeletons Arrows Cannon Wizard Bandit
Arrows Wizard Goblin Curse
Cannon P.E.K.K.A Skeletons Wizard Goblin Curse Bandit
Wizard Arrows Cannon Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon Goblin Curse Bandit
Cannon Goblin Curse P.E.K.K.A Bandit
Wizard Skeletons Arrows Cannon P.E.K.K.A
Arrows Cannon Wizard Bandit
Arrows Wizard Cannon Goblin Curse Bandit
P.E.K.K.A Cannon Goblin Curse
Wizard Arrows Cannon Goblin Curse P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Bandit
Bandit Arrows Wizard
P.E.K.K.A Bandit Skeletons
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Cannon Goblin Curse Bandit
Arrows Wizard Skeletons Goblin Curse
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons Cannon Goblin Curse
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon Wizard Goblin Curse Bandit
Wizard Cannon Goblin Curse
Skeletons P.E.K.K.A
Arrows Cannon Wizard Goblin Curse P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Goblin Curse Bandit
Arrows Bandit
Arrows
Wizard Arrows Goblin Curse
Arrows Wizard Goblin Curse
Arrows Wizard
Arrows Wizard Goblin Curse
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Wizard Goblin Curse
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Goblin Curse
Arrows Wizard
Arrows
Arrows Goblin Curse Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Goblin Curse Bandit
Arrows Wizard Goblin Curse
Wizard
Arrows Wizard Bandit
Arrows
P.E.K.K.A
Arrows Wizard Goblin Curse
Bandit
Arrows Wizard Goblin Curse
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bandit
P.E.K.K.A
Wizard

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