My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Baby Dragon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon Bowler
Fireball
Cannon Baby Dragon Bowler
Poison
Cannon
Lightning
Cannon Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Cannon Tornado Baby Dragon Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Cannon Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Barbarian Barrel
Tornado Baby Dragon Bowler Electro Giant
Tornado
Baby Dragon Electro Giant Barbarian Barrel Bowler
Baby Dragon
Tornado Barbarian Barrel Bowler Lightning Electro Giant
Bowler
Barbarian Barrel Tornado Baby Dragon Lightning
Lightning
Electro Giant Baby Dragon Bowler
Electro Giant
Tornado Lightning Barbarian Barrel Baby Dragon

Defense Synergies 2 15

Skeletons
Cannon Barbarian Barrel Tornado Baby Dragon Bowler
Cannon
Skeletons Barbarian Barrel Baby Dragon Bowler Electro Giant
Barbarian Barrel
Skeletons Cannon Tornado Baby Dragon Bowler Electro Giant
Tornado
Bowler Skeletons Barbarian Barrel Baby Dragon Electro Giant
Baby Dragon
Skeletons Cannon Barbarian Barrel Tornado Bowler
Bowler
Tornado Skeletons Cannon Barbarian Barrel Baby Dragon
Lightning
Electro Giant
Cannon Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Barbarian Barrel Baby Dragon
Skeletons Cannon
Cannon Tornado Bowler Skeletons Lightning
Cannon Skeletons Bowler
Lightning Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Skeletons Cannon Baby Dragon
Tornado Lightning Cannon Baby Dragon
Bowler Lightning Cannon Barbarian Barrel Baby Dragon Electro Giant
Cannon Skeletons Tornado
Tornado Skeletons Cannon Barbarian Barrel Bowler
Skeletons Cannon Barbarian Barrel Tornado Baby Dragon Bowler Electro Giant
Tornado Baby Dragon
Cannon Bowler Skeletons Lightning
Bowler Cannon Barbarian Barrel Tornado Baby Dragon
Cannon
Tornado Cannon Bowler Lightning Electro Giant
Skeletons Cannon Tornado Bowler
Cannon Barbarian Barrel Tornado Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon Cannon Bowler
Cannon Tornado
Bowler Cannon Barbarian Barrel Baby Dragon Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Bowler Electro Giant
Barbarian Barrel Baby Dragon Bowler Lightning
Skeletons Bowler Lightning
Bowler Lightning Barbarian Barrel Tornado
Skeletons Cannon Bowler
Electro Giant Skeletons Tornado Baby Dragon
Skeletons Bowler Lightning
Lightning Skeletons Barbarian Barrel Tornado Baby Dragon
Skeletons Cannon
Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Skeletons Cannon
Cannon Baby Dragon Bowler Electro Giant
Electro Giant Skeletons Barbarian Barrel Tornado Baby Dragon Bowler Lightning
Bowler Cannon Barbarian Barrel Baby Dragon Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon Bowler
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Barbarian Barrel Baby Dragon Bowler
Electro Giant Tornado Baby Dragon
Tornado Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler
Lightning Barbarian Barrel Tornado Bowler
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Baby Dragon Bowler
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon Bowler
Lightning Barbarian Barrel Baby Dragon Bowler
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Baby Dragon Bowler
Lightning Barbarian Barrel Tornado Baby Dragon Bowler Electro Giant
Lightning Baby Dragon Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Barbarian Barrel Baby Dragon
Tornado Electro Giant Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon Bowler Lightning
Lightning Tornado Baby Dragon Bowler
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Giant
Lightning Electro Giant
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Barbarian Barrel
Lightning Tornado Baby Dragon
Barbarian Barrel
Lightning Baby Dragon Bowler
Baby Dragon Bowler Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Baby Dragon Bowler Lightning
Tornado Lightning
Lightning Barbarian Barrel Tornado Baby Dragon Bowler Electro Giant
Lightning Bowler

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