My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Cannon Barbarians Musketeer
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Barbarians Musketeer Wizard
The Log
Skeletons Cannon Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Cannon Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Cannon Barbarians Musketeer Wizard
Poison
Cannon Barbarians Musketeer Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Fireball Mini P.E.K.K.A Musketeer Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Cannon Fireball Mini P.E.K.K.A

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Barbarians
Fireball
Giant
Mini P.E.K.K.A
Giant Musketeer Wizard
Musketeer
Giant Mini P.E.K.K.A
Giant
Mini P.E.K.K.A Musketeer Fireball Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 3 9

Skeletons
Cannon Musketeer Mini P.E.K.K.A Wizard
Cannon
Skeletons Musketeer Fireball Mini P.E.K.K.A Wizard
Barbarians
Fireball
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Skeletons Cannon Fireball Musketeer Wizard
Musketeer
Skeletons Cannon Fireball Mini P.E.K.K.A
Giant
Wizard
Skeletons Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Wizard
Barbarians Mini P.E.K.K.A Skeletons Cannon Musketeer
Cannon Barbarians Mini P.E.K.K.A Skeletons Musketeer
Cannon Barbarians Mini P.E.K.K.A Skeletons Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Skeletons Cannon Musketeer
Musketeer Cannon Fireball Wizard
Cannon Barbarians Fireball Musketeer
Cannon Barbarians Mini P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Barbarians Mini P.E.K.K.A Musketeer
Barbarians Skeletons Cannon Fireball Musketeer Wizard
Musketeer Fireball Wizard
Cannon Barbarians Mini P.E.K.K.A Skeletons Fireball Musketeer Wizard
Fireball Wizard Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Fireball Mini P.E.K.K.A
Barbarians Wizard Skeletons Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Barbarians Musketeer Wizard
Wizard Cannon Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Cannon Musketeer
Wizard Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Barbarians Skeletons Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer
Barbarians Skeletons Cannon Mini P.E.K.K.A Musketeer
Fireball Wizard Skeletons Musketeer
Mini P.E.K.K.A Skeletons Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Skeletons Barbarians Fireball Mini P.E.K.K.A
Skeletons Cannon Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball Musketeer
Barbarians Skeletons Fireball Mini P.E.K.K.A Musketeer
Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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