My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Fisherman Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Fisherman Night Witch
Giant Snowball
Skeletons Cannon Barbarians Hog Rider Fisherman Night Witch
Zap
Skeletons Cannon Fisherman Night Witch
Barbarian Barrel
Skeletons Cannon Barbarians Night Witch
The Log
Skeletons Cannon Barbarians Hog Rider Fisherman
Earthquake
Skeletons Cannon Barbarians Hog Rider
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Barbarians Hog Rider Fisherman Night Witch
Fireball
Cannon Barbarians Hog Rider Fisherman Night Witch
Poison
Cannon Barbarians Fisherman Night Witch
Lightning
Cannon Fisherman Night Witch
Rocket
Barbarians Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Fisherman Hog Rider Night Witch Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Fisherman

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Barbarians
Hog Rider
Hog Rider
The Log Barbarians Mega Knight
The Log
Hog Rider Fisherman Mega Knight
Fisherman
The Log Mega Knight
Night Witch
Mega Knight
Mega Knight
Hog Rider The Log Fisherman Night Witch

Defense Synergies 3 8

Skeletons
Cannon Fisherman The Log Night Witch
Cannon
Skeletons The Log Night Witch
Barbarians
Hog Rider
The Log
Cannon Skeletons Fisherman Night Witch Mega Knight
Fisherman
Skeletons The Log Mega Knight
Night Witch
Skeletons Cannon The Log Mega Knight
Mega Knight
The Log Fisherman Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Barbarians Skeletons Cannon The Log Fisherman Night Witch Mega Knight
Cannon Barbarians Fisherman Mega Knight Skeletons Night Witch
Cannon Barbarians Night Witch Skeletons Fisherman Mega Knight
Barbarians The Log Mega Knight
The Log Skeletons Cannon Night Witch Mega Knight
Cannon Night Witch
Cannon Barbarians The Log Mega Knight
Cannon Barbarians Skeletons Fisherman Night Witch
Skeletons Cannon Barbarians Fisherman Night Witch Mega Knight
Barbarians Skeletons Cannon The Log Fisherman Night Witch Mega Knight
Night Witch
Cannon Barbarians Night Witch Mega Knight Skeletons The Log
Mega Knight Cannon Barbarians The Log Night Witch
Barbarians Cannon Mega Knight
Barbarians Cannon The Log Fisherman Mega Knight
Barbarians Mega Knight Skeletons Cannon Fisherman Night Witch
Cannon Mega Knight Barbarians The Log Fisherman Night Witch
The Log Cannon Barbarians Fisherman Mega Knight
Barbarians Cannon Fisherman
Mega Knight Cannon Barbarians The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Fisherman
The Log Fisherman Mega Knight
Barbarians Mega Knight Skeletons The Log Fisherman
Mega Knight Barbarians The Log Fisherman Night Witch
Barbarians Skeletons Cannon Fisherman Night Witch Mega Knight
Skeletons
Skeletons Barbarians Night Witch
Mega Knight Barbarians Fisherman
Mega Knight Skeletons Barbarians The Log
Skeletons Cannon Barbarians
Mega Knight Barbarians
Mega Knight Barbarians The Log
Barbarians Mega Knight Skeletons Cannon Night Witch
Cannon Barbarians Mega Knight
Barbarians Skeletons The Log Fisherman Night Witch
Mega Knight Cannon Barbarians The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
Barbarians The Log
The Log Mega Knight
The Log
The Log
The Log Fisherman
Fisherman Night Witch
The Log Fisherman
The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log Mega Knight
Fisherman Night Witch
The Log Fisherman Mega Knight
The Log Mega Knight
The Log Night Witch Mega Knight
The Log Fisherman
Barbarians The Log
The Log Mega Knight
Fisherman
The Log Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Night Witch
Night Witch
The Log Night Witch Mega Knight
Mega Knight
The Log
Barbarians Night Witch
The Log
Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight
Mega Knight

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