My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Balloon
Giant Snowball
Skeletons Bomber Cannon Balloon Lumberjack
Zap
Skeletons Bomber Cannon Balloon
Barbarian Barrel
Skeletons Bomber Cannon Ice Wizard Lumberjack
The Log
Skeletons Bomber Cannon Lumberjack
Earthquake
Skeletons Bomber Cannon
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Balloon Ice Wizard Lumberjack
Fireball
Bomber Cannon Balloon Ice Wizard Lumberjack
Poison
Bomber Cannon Balloon Ice Wizard
Lightning
Cannon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Cannon Ice Wizard Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Lumberjack
Cannon
Fireball
The Log
Balloon
Lumberjack The Log Ice Wizard
The Log
Fireball Balloon Lumberjack
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Bomber The Log Ice Wizard

Defense Synergies 3 14

Skeletons
Cannon Bomber The Log Ice Wizard Lumberjack
Bomber
Skeletons Cannon The Log
Cannon
Skeletons The Log Bomber Fireball Ice Wizard Lumberjack
Fireball
The Log Cannon Ice Wizard Lumberjack
Balloon
The Log
Cannon Fireball Skeletons Bomber Ice Wizard Lumberjack
Ice Wizard
Skeletons Cannon Fireball The Log Lumberjack
Lumberjack
Skeletons Cannon Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball The Log
Lumberjack Skeletons Cannon The Log Ice Wizard
Cannon Lumberjack Skeletons Bomber Ice Wizard
Cannon Lumberjack Skeletons Ice Wizard
Bomber Fireball The Log Lumberjack
Fireball The Log Skeletons Bomber Cannon Ice Wizard Lumberjack
Cannon Fireball Ice Wizard
Cannon Fireball The Log
Cannon Skeletons Ice Wizard Lumberjack
Skeletons Bomber Cannon Ice Wizard Lumberjack
Ice Wizard Skeletons Bomber Cannon Fireball The Log Lumberjack
Fireball Ice Wizard
Cannon Lumberjack Skeletons Bomber Fireball The Log Ice Wizard
Bomber Fireball Cannon The Log Lumberjack
Cannon Lumberjack
Cannon Fireball The Log Lumberjack
Skeletons Bomber Cannon Fireball Lumberjack
Cannon Fireball Bomber The Log Ice Wizard Lumberjack
The Log Bomber Cannon Fireball Ice Wizard Lumberjack
Cannon Lumberjack
Bomber Cannon Fireball The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball
Fireball Bomber The Log Lumberjack
Lumberjack Skeletons The Log
Lumberjack Fireball The Log
Skeletons Cannon Lumberjack
Fireball Skeletons Ice Wizard
Skeletons Fireball Ice Wizard Lumberjack
Lumberjack
Skeletons Fireball The Log
Skeletons Cannon
Lumberjack
Fireball The Log
Skeletons Cannon Fireball Lumberjack
Bomber Cannon Fireball
Skeletons Bomber Fireball The Log Lumberjack
Bomber Cannon Fireball The Log Ice Wizard
Bomber Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball Ice Wizard
Bomber The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber
Bomber Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Lumberjack
The Log Bomber Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball

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