My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Musketeer Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Dark Prince
Giant Snowball
Skeletons Bomber Cannon Musketeer Hog Rider
Zap
Skeletons Bomber Cannon Dark Prince
Barbarian Barrel
Skeletons Bomber Cannon Musketeer Dark Prince
The Log
Skeletons Bomber Cannon Musketeer Hog Rider Dark Prince
Earthquake
Skeletons Bomber Cannon Hog Rider
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Musketeer Hog Rider Dark Prince P.E.K.K.A
Fireball
Bomber Cannon Musketeer Hog Rider
Poison
Bomber Cannon Musketeer
Lightning
Cannon Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Cannon Musketeer Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider Dark Prince P.E.K.K.A
Cannon
Musketeer
Hog Rider Dark Prince P.E.K.K.A The Log
Hog Rider
Musketeer The Log Bomber Dark Prince
Dark Prince
Bomber Musketeer Hog Rider
P.E.K.K.A
Bomber Musketeer The Log
The Log
Hog Rider Musketeer P.E.K.K.A

Defense Synergies 6 12

Skeletons
Cannon Musketeer Bomber Dark Prince P.E.K.K.A The Log
Bomber
Skeletons Cannon Dark Prince P.E.K.K.A The Log
Cannon
Skeletons Musketeer The Log Bomber Dark Prince
Musketeer
Skeletons Cannon The Log Dark Prince P.E.K.K.A
Hog Rider
Dark Prince
Skeletons Bomber Cannon Musketeer The Log
P.E.K.K.A
The Log Skeletons Bomber Musketeer
The Log
Cannon Musketeer P.E.K.K.A Skeletons Bomber Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Musketeer The Log
P.E.K.K.A Skeletons Cannon Musketeer Dark Prince The Log
Cannon P.E.K.K.A Skeletons Bomber Musketeer Dark Prince
Cannon P.E.K.K.A Skeletons Musketeer Dark Prince
Bomber Dark Prince P.E.K.K.A The Log
The Log Skeletons Bomber Cannon Musketeer Dark Prince
Musketeer Cannon
Cannon Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Bomber Cannon Musketeer Dark Prince
Skeletons Bomber Cannon Musketeer Dark Prince The Log
Musketeer
Cannon P.E.K.K.A Skeletons Bomber Musketeer Dark Prince The Log
Bomber Cannon Dark Prince P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Skeletons Bomber Cannon Musketeer Dark Prince P.E.K.K.A
Cannon Bomber Musketeer Dark Prince The Log
The Log Bomber Cannon Musketeer Dark Prince
P.E.K.K.A Cannon Musketeer
Bomber Dark Prince Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince P.E.K.K.A
Bomber Musketeer The Log
P.E.K.K.A Skeletons Musketeer Dark Prince The Log
Dark Prince P.E.K.K.A Musketeer The Log
P.E.K.K.A Skeletons Cannon Musketeer Dark Prince
Skeletons Musketeer
Dark Prince P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Dark Prince
P.E.K.K.A Skeletons Dark Prince The Log
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Skeletons Cannon
Bomber Cannon Musketeer
Skeletons Bomber Musketeer Dark Prince P.E.K.K.A The Log
Bomber Cannon Musketeer Dark Prince P.E.K.K.A The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Dark Prince The Log
Bomber Dark Prince The Log
Musketeer
Bomber Musketeer The Log
The Log
The Log
Musketeer
Musketeer Dark Prince The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log
Bomber
Bomber Musketeer Dark Prince The Log
Bomber The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Bomber Dark Prince
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Musketeer
Bomber Musketeer The Log
P.E.K.K.A
The Log
Musketeer Dark Prince
Musketeer
The Log
Musketeer Dark Prince
The Log Bomber Musketeer
Musketeer Dark Prince P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer Dark Prince The Log
P.E.K.K.A

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