My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Dart Goblin Hog Rider Witch
Zap
Skeletons Cannon Dart Goblin Witch
Barbarian Barrel
Skeletons Cannon Dart Goblin Witch
The Log
Skeletons Cannon Dart Goblin Mini P.E.K.K.A Hog Rider Witch
Earthquake
Skeletons Cannon Hog Rider Witch
Arrows
Skeletons Dart Goblin Witch
Royal Delivery
Skeletons Dart Goblin Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A
Fireball
Cannon Dart Goblin Hog Rider Witch
Poison
Cannon Dart Goblin Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Dart Goblin Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Dart Goblin
Hog Rider P.E.K.K.A
Fireball
Hog Rider
Mini P.E.K.K.A
Hog Rider
Hog Rider
Fireball Dart Goblin Mini P.E.K.K.A Witch
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Dart Goblin Witch

Defense Synergies 2 11

Skeletons
Cannon Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A
Cannon
Skeletons Dart Goblin Fireball Mini P.E.K.K.A Witch
Dart Goblin
Skeletons Cannon Mini P.E.K.K.A P.E.K.K.A
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Cannon Dart Goblin Fireball Witch
Hog Rider
Witch
Skeletons Cannon Mini P.E.K.K.A
P.E.K.K.A
Skeletons Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Dart Goblin Witch
Cannon Mini P.E.K.K.A Witch P.E.K.K.A Skeletons Dart Goblin
Cannon Mini P.E.K.K.A Witch P.E.K.K.A Skeletons Dart Goblin
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Skeletons Cannon Dart Goblin
Dart Goblin Cannon Fireball Witch
Cannon Dart Goblin Fireball P.E.K.K.A
Cannon Mini P.E.K.K.A Witch P.E.K.K.A Skeletons
Skeletons Cannon Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Skeletons Cannon Fireball
Dart Goblin Fireball Witch
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball Witch
Fireball Cannon Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Skeletons Cannon Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Cannon Fireball Dart Goblin Witch
Witch Cannon Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Cannon Dart Goblin
Cannon Dart Goblin Fireball Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Witch P.E.K.K.A
Fireball Mini P.E.K.K.A
P.E.K.K.A Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Fireball
P.E.K.K.A Skeletons Cannon Mini P.E.K.K.A Witch
Fireball Skeletons Dart Goblin Witch
Mini P.E.K.K.A P.E.K.K.A Skeletons Dart Goblin Fireball Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Witch
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Fireball Witch
Cannon Dart Goblin Fireball Witch
Witch Skeletons Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
Cannon Dart Goblin Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
P.E.K.K.A
Fireball Dart Goblin

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