My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons Cannon Dart Goblin Witch
Zap
Skeletons Cannon Dart Goblin Witch
Barbarian Barrel
Skeletons Cannon Dart Goblin Witch
The Log
Skeletons Cannon Dart Goblin Witch
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Dart Goblin Witch
Royal Delivery
Skeletons Dart Goblin Witch
Fireball
Cannon Dart Goblin Witch
Poison
Cannon Dart Goblin Witch Phoenix
Lightning
Cannon Witch Phoenix
Rocket
Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Cannon Dart Goblin Phoenix Witch Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Cannon Dart Goblin

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Dart Goblin
Rocket
Electro Giant
Rage
Witch Phoenix
Witch
Rage
Electro Giant
Rocket
Phoenix
Rage

Defense Synergies 2 6

Skeletons
Cannon Dart Goblin Witch Phoenix
Cannon
Skeletons Dart Goblin Rocket Witch Electro Giant
Dart Goblin
Skeletons Cannon
Rocket
Cannon
Rage
Witch
Skeletons Cannon
Electro Giant
Cannon
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Dart Goblin
Skeletons Cannon Dart Goblin Witch Phoenix
Cannon Rocket Witch Skeletons Dart Goblin
Cannon Witch Skeletons Dart Goblin Phoenix
Rocket
Skeletons Cannon Dart Goblin
Dart Goblin Rocket Cannon Witch Phoenix
Rocket Cannon Dart Goblin Electro Giant Phoenix
Cannon Witch Skeletons Phoenix
Skeletons Cannon Dart Goblin Phoenix
Dart Goblin Witch Skeletons Cannon Electro Giant
Dart Goblin Witch Phoenix
Cannon Skeletons Rocket Witch
Rocket Cannon Dart Goblin Witch
Cannon Phoenix
Rocket Cannon Electro Giant
Skeletons Cannon Witch
Cannon Dart Goblin Witch
Witch Cannon Dart Goblin
Cannon Dart Goblin Phoenix
Cannon Dart Goblin Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Electro Giant
Rocket Phoenix
Skeletons Rocket Witch
Rocket Phoenix
Skeletons Cannon Witch Phoenix
Rocket Electro Giant Skeletons Dart Goblin Witch
Rocket Skeletons Dart Goblin Witch Phoenix
Phoenix
Rocket Skeletons Witch Phoenix
Witch Skeletons Cannon Dart Goblin Phoenix
Dart Goblin Witch Phoenix
Rocket Electro Giant Phoenix
Rocket Skeletons Cannon Witch
Cannon Dart Goblin Witch Electro Giant
Witch Electro Giant Phoenix Skeletons Dart Goblin Rocket
Cannon Dart Goblin Witch Electro Giant Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Electro Giant Dart Goblin Rocket Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin Witch
Dart Goblin Rocket
Rocket
Rocket
Rocket Dart Goblin
Rocket Dart Goblin Witch Electro Giant
Rocket
Rocket
Rocket
Rocket
Electro Giant Witch
Witch
Dart Goblin Witch
Witch
Rocket Dart Goblin
Dart Goblin Witch Electro Giant
Rocket Dart Goblin Witch Electro Giant
Dart Goblin Rocket
Rocket
Rocket
Dart Goblin Rocket Witch
Rocket Dart Goblin Witch
Dart Goblin Rocket
Dart Goblin
Rocket Electro Giant
Dart Goblin
Electro Giant Dart Goblin Rocket Witch
Dart Goblin Rocket Witch
Dart Goblin Rocket Witch Electro Giant

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