My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Hog Rider Goblin Barrel Baby Dragon Little Prince
Zap
Skeletons Cannon Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Cannon Goblin Barrel Little Prince
The Log
Skeletons Cannon Hog Rider Goblin Barrel Little Prince
Earthquake
Skeletons Cannon Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Barrel Little Prince
Royal Delivery
Skeletons Hog Rider Goblin Barrel Baby Dragon Little Prince
Fireball
Cannon Hog Rider Goblin Barrel Baby Dragon Little Prince
Poison
Cannon Little Prince
Lightning
Cannon Baby Dragon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Goblin Barrel Little Prince Fireball Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Goblin Barrel Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
Hog Rider Baby Dragon Mega Knight Little Prince
Hog Rider
Fireball Goblin Barrel Baby Dragon Mega Knight Little Prince
Goblin Barrel
Hog Rider Baby Dragon Mega Knight
Baby Dragon
Fireball Hog Rider Goblin Barrel Mega Knight
Mega Knight
Fireball Hog Rider Goblin Barrel Baby Dragon
Little Prince
Fireball Hog Rider

Defense Synergies 1 9

Skeletons
Cannon Baby Dragon Little Prince
Cannon
Skeletons Fireball Baby Dragon Little Prince
Fireball
Cannon Mega Knight Little Prince
Hog Rider
Goblin Barrel
Baby Dragon
Skeletons Cannon Mega Knight Little Prince
Mega Knight
Fireball Baby Dragon
Little Prince
Skeletons Cannon Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Baby Dragon
Skeletons Cannon Mega Knight
Cannon Mega Knight Skeletons
Cannon Skeletons Mega Knight
Fireball Mega Knight
Fireball Skeletons Cannon Baby Dragon Mega Knight
Cannon Fireball Baby Dragon Little Prince
Cannon Fireball Baby Dragon Mega Knight
Cannon Skeletons
Skeletons Cannon Mega Knight Little Prince
Skeletons Cannon Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Cannon Mega Knight Skeletons Fireball
Fireball Mega Knight Cannon Baby Dragon
Cannon Mega Knight
Cannon Fireball Mega Knight
Mega Knight Skeletons Cannon Fireball
Cannon Fireball Mega Knight Baby Dragon Little Prince
Baby Dragon Cannon Fireball Mega Knight Little Prince
Cannon
Mega Knight Cannon Fireball Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball
Fireball Baby Dragon Mega Knight
Mega Knight Skeletons
Mega Knight Fireball
Skeletons Cannon Mega Knight
Fireball Skeletons Baby Dragon
Skeletons Fireball
Mega Knight
Mega Knight Skeletons Fireball Baby Dragon
Skeletons Cannon
Mega Knight
Mega Knight Fireball
Mega Knight Skeletons Cannon Fireball
Cannon Fireball Baby Dragon Mega Knight
Skeletons Fireball Baby Dragon Little Prince
Mega Knight Cannon Fireball Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight Little Prince
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight Little Prince
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Little Prince
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight Little Prince
Fireball Mega Knight

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