My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Firecracker Goblin Drill
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Drill Royal Ghost
The Log
Skeletons Cannon Firecracker Goblin Drill
Earthquake
Skeletons Cannon Firecracker Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Goblin Drill Royal Ghost
Fireball
Cannon Firecracker Goblin Drill
Poison
Cannon Firecracker Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Royal Ghost Fireball Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Goblin Drill Mega Knight
Fireball
Goblin Drill The Log Mega Knight
Goblin Drill
Fireball Firecracker The Log Royal Ghost Mega Knight
The Log
Fireball Goblin Drill Mega Knight
Royal Ghost
Goblin Drill Mega Knight
Mega Knight
Firecracker Fireball Goblin Drill The Log Royal Ghost

Defense Synergies 4 13

Skeletons
Cannon Firecracker The Log Royal Ghost
Cannon
Skeletons The Log Firecracker Fireball Royal Ghost
Firecracker
The Log Skeletons Cannon Mega Knight
Fireball
The Log Cannon Goblin Drill Mega Knight
Goblin Drill
Fireball The Log
The Log
Cannon Firecracker Fireball Skeletons Goblin Drill Royal Ghost Mega Knight
Royal Ghost
Skeletons Cannon The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Skeletons Cannon Firecracker Goblin Drill The Log Mega Knight
Cannon Mega Knight Skeletons Goblin Drill
Cannon Skeletons Firecracker Goblin Drill Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Skeletons Cannon Firecracker Royal Ghost Mega Knight
Cannon Firecracker Fireball
Cannon Fireball The Log Mega Knight
Cannon Skeletons Goblin Drill
Skeletons Cannon Firecracker Royal Ghost Mega Knight
Skeletons Cannon Firecracker Fireball Goblin Drill The Log Royal Ghost Mega Knight
Firecracker Fireball
Cannon Goblin Drill Mega Knight Skeletons Fireball The Log
Fireball Mega Knight Cannon Firecracker Goblin Drill The Log Royal Ghost
Cannon Goblin Drill Mega Knight
Cannon Fireball Goblin Drill The Log Mega Knight
Mega Knight Skeletons Cannon Firecracker Fireball Goblin Drill
Cannon Fireball Mega Knight Firecracker Goblin Drill The Log Royal Ghost
Goblin Drill The Log Cannon Firecracker Fireball Royal Ghost Mega Knight
Cannon Goblin Drill
Royal Ghost Mega Knight Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Royal Ghost
Fireball Firecracker The Log Royal Ghost Mega Knight
Mega Knight Skeletons The Log
Mega Knight Fireball The Log
Skeletons Cannon Goblin Drill Mega Knight
Firecracker Fireball Skeletons
Skeletons Fireball
Mega Knight
Mega Knight Skeletons Firecracker Fireball The Log
Skeletons Cannon Goblin Drill
Mega Knight
Mega Knight Fireball The Log
Mega Knight Skeletons Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Skeletons Firecracker Fireball Goblin Drill The Log
Mega Knight Cannon Firecracker Fireball The Log Royal Ghost
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Goblin Drill The Log Royal Ghost
Firecracker Fireball The Log Royal Ghost
Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Drill The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Goblin Drill The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Royal Ghost
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Royal Ghost Mega Knight
Fireball Firecracker Mega Knight

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