My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Fireball Mini P.E.K.K.A Hog Rider Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
Hog Rider Freeze The Log
Mini P.E.K.K.A
Hog Rider The Log
Hog Rider
Fireball Freeze The Log Mini P.E.K.K.A
Freeze
Hog Rider Fireball
P.E.K.K.A
The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 8

Skeletons
Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Cannon
Skeletons The Log Fireball Mini P.E.K.K.A
Fireball
The Log Cannon Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Skeletons Cannon Fireball Freeze
Hog Rider
Freeze
Fireball Mini P.E.K.K.A
P.E.K.K.A
The Log Skeletons
The Log
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Freeze
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball Freeze The Log Skeletons Cannon
Cannon Fireball Freeze
Cannon Fireball P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Cannon Mini P.E.K.K.A
Skeletons Cannon Fireball Freeze The Log
Fireball
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball Freeze The Log
Fireball Cannon Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Skeletons Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Cannon Fireball The Log
Freeze The Log Cannon Fireball
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Cannon Mini P.E.K.K.A
Fireball Skeletons Freeze
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Skeletons Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Fireball
Cannon Fireball
Skeletons Fireball Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Cannon Fireball Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball The Log
Fireball Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Freeze
P.E.K.K.A
Fireball The Log
Fireball Freeze
Fireball
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
P.E.K.K.A
Fireball Freeze The Log
Fireball
Fireball Freeze The Log
P.E.K.K.A
Fireball

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