My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Mighty Miner
Giant Snowball
Skeletons Cannon Hog Rider Mighty Miner
Zap
Skeletons Cannon Firecracker Mighty Miner
Barbarian Barrel
Skeletons Cannon Firecracker Electro Wizard
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard Mighty Miner
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Earthquake Hog Rider Electro Wizard Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Earthquake
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Firecracker Earthquake The Log Electro Wizard
The Log
Hog Rider Earthquake
Electro Wizard
Hog Rider
Mighty Miner

Defense Synergies 3 12

Skeletons
Cannon Firecracker Earthquake The Log Electro Wizard
Cannon
Skeletons The Log Firecracker Earthquake Electro Wizard Mighty Miner
Firecracker
The Log Skeletons Cannon Earthquake Electro Wizard
Earthquake
Skeletons Cannon Firecracker The Log
Hog Rider
The Log
Cannon Firecracker Skeletons Earthquake Electro Wizard
Electro Wizard
Skeletons Cannon Firecracker The Log
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log Electro Wizard
Skeletons Cannon Firecracker The Log Electro Wizard
Cannon Skeletons Electro Wizard
Cannon Skeletons Firecracker Electro Wizard
Firecracker Earthquake The Log
The Log Skeletons Cannon Firecracker Earthquake Electro Wizard
Electro Wizard Cannon Firecracker
Earthquake Cannon The Log Electro Wizard
Cannon Mighty Miner Skeletons
Skeletons Cannon Firecracker Electro Wizard
Electro Wizard Skeletons Cannon Firecracker Earthquake The Log
Firecracker Electro Wizard
Cannon Skeletons Earthquake The Log Electro Wizard
Cannon Firecracker Earthquake The Log Electro Wizard
Cannon Electro Wizard
Cannon The Log Electro Wizard
Skeletons Cannon Firecracker Electro Wizard
Cannon Firecracker The Log Electro Wizard
Earthquake The Log Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Cannon Firecracker Earthquake The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Firecracker The Log
Skeletons The Log Electro Wizard
The Log Electro Wizard
Skeletons Cannon Mighty Miner
Firecracker Skeletons Electro Wizard
Skeletons Electro Wizard
Mighty Miner
Electro Wizard Skeletons Firecracker The Log
Skeletons Cannon
The Log Electro Wizard
Skeletons Cannon
Cannon Firecracker
Electro Wizard Skeletons Firecracker The Log Mighty Miner
Cannon Firecracker Earthquake The Log Electro Wizard Mighty Miner
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Earthquake The Log Electro Wizard
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log Electro Wizard
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Earthquake The Log
Firecracker Electro Wizard
Mighty Miner
Firecracker Earthquake The Log
Earthquake Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Earthquake
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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