My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Bandit
Giant Snowball
Skeletons Cannon Balloon Lumberjack
Zap
Skeletons Cannon Firecracker Balloon Bandit
Barbarian Barrel
Skeletons Cannon Firecracker Bandit Lumberjack
The Log
Skeletons Cannon Firecracker Bandit Lumberjack
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Balloon Bandit Lumberjack
Fireball
Cannon Firecracker Balloon Bandit Lumberjack
Poison
Cannon Firecracker Balloon
Lightning
Cannon Balloon Bandit Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Firecracker Tornado Bandit Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Firecracker Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Tornado Balloon Bandit Lumberjack
Fireball
Tornado
Tornado
Fireball Firecracker Balloon
Balloon
Lumberjack Firecracker Tornado Bandit
Bandit
Firecracker Balloon Lumberjack
Lumberjack
Balloon Firecracker Bandit

Defense Synergies 2 14

Skeletons
Cannon Firecracker Tornado Bandit Lumberjack
Cannon
Skeletons Firecracker Fireball Bandit Lumberjack
Firecracker
Skeletons Cannon Tornado Bandit Lumberjack
Fireball
Tornado Cannon Bandit Lumberjack
Tornado
Fireball Skeletons Firecracker
Balloon
Bandit
Skeletons Cannon Firecracker Fireball Lumberjack
Lumberjack
Skeletons Cannon Firecracker Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Lumberjack Skeletons Cannon Firecracker Bandit
Cannon Tornado Lumberjack Skeletons Bandit
Cannon Lumberjack Skeletons Firecracker Bandit
Firecracker Fireball Tornado Lumberjack
Fireball Tornado Skeletons Cannon Firecracker Bandit Lumberjack
Tornado Cannon Firecracker Fireball
Cannon Fireball Bandit
Cannon Skeletons Tornado Lumberjack
Tornado Skeletons Cannon Firecracker Bandit Lumberjack
Skeletons Cannon Firecracker Fireball Tornado Bandit Lumberjack
Firecracker Fireball Tornado
Cannon Lumberjack Skeletons Fireball Bandit
Fireball Cannon Firecracker Tornado Lumberjack
Cannon Bandit Lumberjack
Tornado Cannon Fireball Bandit Lumberjack
Skeletons Cannon Firecracker Fireball Tornado Lumberjack
Cannon Fireball Firecracker Tornado Bandit Lumberjack
Tornado Cannon Firecracker Fireball Bandit Lumberjack
Cannon Tornado Lumberjack
Cannon Firecracker Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Bandit
Fireball Bandit Firecracker Lumberjack
Bandit Lumberjack Skeletons
Lumberjack Fireball Tornado Bandit
Skeletons Cannon Bandit Lumberjack
Firecracker Fireball Skeletons Tornado
Skeletons Fireball Bandit Lumberjack
Lumberjack
Skeletons Firecracker Fireball Tornado Bandit
Skeletons Cannon
Lumberjack
Fireball Tornado
Skeletons Cannon Fireball Bandit Lumberjack
Cannon Firecracker Fireball
Skeletons Firecracker Fireball Tornado Lumberjack
Cannon Firecracker Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Tornado Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado Bandit
Fireball Tornado Lumberjack
Firecracker Fireball Tornado Bandit
Fireball Firecracker Tornado
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball Tornado
Firecracker Fireball Bandit
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball
Firecracker Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Firecracker Tornado Bandit
Firecracker Fireball Tornado
Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball
Firecracker Fireball
Fireball Bandit
Fireball Firecracker Tornado
Fireball
Fireball Firecracker Lumberjack
Firecracker Fireball
Fireball Tornado
Firecracker
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bandit
Fireball Firecracker

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