My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Cannon Royal Hogs
Zap
Skeletons Cannon Firecracker Royal Hogs
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie Royal Hogs Electro Wizard
The Log
Skeletons Cannon Firecracker Royal Hogs
Earthquake
Skeletons Cannon Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Firecracker Valkyrie Royal Hogs Electro Wizard
Fireball
Cannon Firecracker Royal Hogs Electro Wizard
Poison
Cannon Firecracker Royal Hogs Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Fireball Valkyrie Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Valkyrie Royal Hogs
Fireball
Royal Hogs The Log Electro Wizard
Valkyrie
Firecracker Royal Hogs Electro Wizard
Royal Hogs
Firecracker Fireball Valkyrie The Log Electro Wizard
The Log
Fireball Royal Hogs
Electro Wizard
Fireball Valkyrie Royal Hogs

Defense Synergies 5 13

Skeletons
Cannon Firecracker The Log Electro Wizard
Cannon
Skeletons The Log Firecracker Fireball Valkyrie Electro Wizard
Firecracker
Valkyrie The Log Skeletons Cannon Electro Wizard
Fireball
The Log Cannon Valkyrie Electro Wizard
Valkyrie
Firecracker Cannon Fireball The Log Electro Wizard
Royal Hogs
The Log
Cannon Firecracker Fireball Skeletons Valkyrie Electro Wizard
Electro Wizard
Skeletons Cannon Firecracker Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie The Log Electro Wizard
Skeletons Cannon Firecracker Valkyrie The Log Electro Wizard
Cannon Skeletons Valkyrie Electro Wizard
Cannon Skeletons Firecracker Valkyrie Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log Skeletons Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Cannon Firecracker Fireball
Cannon Fireball Valkyrie The Log Electro Wizard
Cannon Skeletons
Skeletons Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Cannon Firecracker Fireball The Log
Firecracker Fireball Electro Wizard
Cannon Skeletons Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Skeletons Cannon Firecracker Fireball Valkyrie Electro Wizard
Cannon Fireball Valkyrie Firecracker The Log Electro Wizard
Valkyrie The Log Cannon Firecracker Fireball Electro Wizard
Cannon Electro Wizard
Valkyrie Cannon Firecracker Fireball The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Electro Wizard
Fireball Electro Wizard Firecracker Valkyrie The Log
Skeletons Valkyrie The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Skeletons Cannon Valkyrie
Firecracker Fireball Skeletons Electro Wizard
Skeletons Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Skeletons Firecracker Fireball Valkyrie The Log
Skeletons Cannon
Valkyrie
Fireball Valkyrie The Log Electro Wizard
Skeletons Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie
Electro Wizard Skeletons Firecracker Fireball Valkyrie The Log
Valkyrie Cannon Firecracker Fireball The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Valkyrie The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Valkyrie Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker

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