My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Skeleton Army
Giant Snowball
Skeletons Cannon Goblin Curse Skeleton Army
Zap
Skeletons Cannon Firecracker Goblin Curse Skeleton Army
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Curse Skeleton Army
The Log
Skeletons Cannon Firecracker Goblin Curse Skeleton Army
Earthquake
Skeletons Cannon Firecracker Skeleton Army
Arrows
Skeletons Firecracker Goblin Curse Skeleton Army
Royal Delivery
Skeletons Firecracker Skeleton Army P.E.K.K.A
Fireball
Cannon Firecracker Skeleton Army
Poison
Cannon Firecracker Goblin Curse Skeleton Army
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse The Log Cannon Firecracker Skeleton Army P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse The Log Cannon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
P.E.K.K.A
Goblin Curse
The Log
Skeleton Army
P.E.K.K.A
Firecracker The Log
Electro Giant
The Log
Goblin Curse P.E.K.K.A

Defense Synergies 4 9

Skeletons
Cannon Firecracker P.E.K.K.A The Log
Cannon
Skeletons The Log Firecracker Skeleton Army Electro Giant
Firecracker
The Log Skeletons Cannon Skeleton Army P.E.K.K.A
Goblin Curse
Skeleton Army
Cannon Firecracker The Log
P.E.K.K.A
The Log Skeletons Firecracker
Electro Giant
Cannon
The Log
Cannon Firecracker P.E.K.K.A Skeletons Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeleton Army P.E.K.K.A Skeletons Cannon Firecracker Goblin Curse The Log
Cannon Skeleton Army P.E.K.K.A Skeletons Goblin Curse
Cannon Skeleton Army P.E.K.K.A Skeletons Firecracker Goblin Curse
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Skeletons Cannon Firecracker
Cannon Firecracker Goblin Curse
Cannon P.E.K.K.A Electro Giant The Log
Cannon P.E.K.K.A Skeletons Goblin Curse Skeleton Army
Skeleton Army Skeletons Cannon Firecracker
Goblin Curse Skeleton Army Skeletons Cannon Firecracker Electro Giant The Log
Firecracker Goblin Curse
Cannon Skeleton Army P.E.K.K.A Skeletons Goblin Curse The Log
Skeleton Army Cannon Firecracker Goblin Curse P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon Goblin Curse
Skeleton Army Cannon Goblin Curse P.E.K.K.A Electro Giant The Log
Skeletons Cannon Firecracker Skeleton Army P.E.K.K.A
Cannon Firecracker Skeleton Army The Log
The Log Cannon Firecracker Goblin Curse
P.E.K.K.A Cannon Goblin Curse
Skeleton Army Cannon Firecracker Goblin Curse P.E.K.K.A Electro Giant The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A Electro Giant
Firecracker The Log
Skeleton Army P.E.K.K.A Skeletons The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon Goblin Curse Skeleton Army
Firecracker Electro Giant Skeletons Goblin Curse
Skeleton Army P.E.K.K.A Skeletons
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Skeletons Firecracker Skeleton Army The Log
P.E.K.K.A Skeletons Cannon Goblin Curse Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Electro Giant The Log
Skeleton Army P.E.K.K.A Skeletons Cannon Goblin Curse
Cannon Firecracker Goblin Curse Skeleton Army Electro Giant
Skeleton Army Electro Giant Skeletons Firecracker P.E.K.K.A The Log
Cannon Firecracker Goblin Curse P.E.K.K.A Electro Giant The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Goblin Curse The Log
The Log
Firecracker The Log
Firecracker Goblin Curse The Log
Firecracker Electro Giant Goblin Curse
Firecracker The Log
The Log Firecracker Goblin Curse
The Log Firecracker
Firecracker The Log
Firecracker Goblin Curse
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Goblin Curse Electro Giant The Log
The Log
The Log
The Log
Firecracker Goblin Curse Electro Giant The Log
Firecracker The Log
The Log
Firecracker Goblin Curse The Log
Firecracker Goblin Curse Electro Giant
Firecracker Electro Giant
The Log
Firecracker
P.E.K.K.A
Firecracker Goblin Curse The Log
Skeleton Army
Firecracker Goblin Curse
The Log
Firecracker
The Log Firecracker
Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker The Log
Firecracker
Firecracker Electro Giant The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: