My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Bandit
Giant Snowball
Skeletons Cannon Hog Rider Goblin Barrel
Zap
Skeletons Cannon Firecracker Goblin Barrel Bandit
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Barrel Ice Wizard Bandit
The Log
Skeletons Cannon Firecracker Hog Rider Goblin Barrel Bandit
Earthquake
Skeletons Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Hog Rider Goblin Barrel Ice Wizard Bandit
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Ice Wizard Bandit
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Ice Wizard Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Goblin Barrel Ice Wizard Bandit Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Goblin Barrel Bandit
Hog Rider
Firecracker The Log Goblin Barrel Bandit
Goblin Barrel
Firecracker Hog Rider Ice Wizard Bandit
The Log
Hog Rider Bandit
Ice Wizard
Goblin Barrel Bandit
Bandit
Firecracker Hog Rider Goblin Barrel The Log Ice Wizard

Defense Synergies 3 12

Skeletons
Cannon Firecracker The Log Ice Wizard Bandit
Cannon
Skeletons The Log Firecracker Ice Wizard Bandit
Firecracker
The Log Skeletons Cannon Ice Wizard Bandit
Hog Rider
Goblin Barrel
The Log
Cannon Firecracker Skeletons Ice Wizard Bandit
Ice Wizard
Skeletons Cannon Firecracker The Log Bandit
Bandit
Skeletons Cannon Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log Ice Wizard Bandit
Cannon Skeletons Ice Wizard Bandit
Cannon Skeletons Firecracker Ice Wizard Bandit
Firecracker The Log
The Log Skeletons Cannon Firecracker Ice Wizard Bandit
Cannon Firecracker Ice Wizard
Cannon The Log Bandit
Cannon Skeletons Ice Wizard
Skeletons Cannon Firecracker Ice Wizard Bandit
Ice Wizard Skeletons Cannon Firecracker The Log Bandit
Firecracker Ice Wizard
Cannon Skeletons The Log Ice Wizard Bandit
Cannon Firecracker The Log
Cannon Bandit
Cannon The Log Bandit
Skeletons Cannon Firecracker
Cannon Firecracker The Log Ice Wizard Bandit
The Log Cannon Firecracker Ice Wizard Bandit
Cannon
Cannon Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Firecracker The Log
Bandit Skeletons The Log
The Log Bandit
Skeletons Cannon Bandit
Firecracker Skeletons Ice Wizard
Skeletons Ice Wizard Bandit
Skeletons Firecracker The Log Bandit
Skeletons Cannon
The Log
Skeletons Cannon Bandit
Cannon Firecracker
Skeletons Firecracker The Log
Cannon Firecracker The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Ice Wizard Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker Bandit
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Wizard
Firecracker The Log Ice Wizard Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker Ice Wizard
Firecracker
The Log Bandit
Firecracker
Firecracker The Log
Bandit
Firecracker Ice Wizard
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Bandit
Firecracker

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