My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Witch
Zap
Skeletons Cannon Firecracker Witch
Barbarian Barrel
Skeletons Cannon Firecracker Witch
The Log
Skeletons Cannon Firecracker Hog Rider Witch
Earthquake
Skeletons Cannon Firecracker Hog Rider Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Hog Rider Witch
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Witch Goblinstein
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Hog Rider Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Mega Knight
Hog Rider
Firecracker The Log Witch Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Witch The Log
Goblinstein

Defense Synergies 3 9

Skeletons
Cannon Firecracker Witch The Log
Cannon
Skeletons The Log Firecracker Witch
Firecracker
The Log Skeletons Cannon Mega Knight
Hog Rider
Witch
Skeletons Cannon The Log Mega Knight
The Log
Cannon Firecracker Skeletons Witch Mega Knight
Mega Knight
Firecracker Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker Witch The Log Mega Knight
Cannon Witch Mega Knight Skeletons
Cannon Witch Skeletons Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Cannon Firecracker Mega Knight
Cannon Firecracker Witch
Cannon The Log Mega Knight
Cannon Witch Skeletons
Skeletons Cannon Firecracker Mega Knight
Witch Skeletons Cannon Firecracker The Log Mega Knight
Firecracker Witch
Cannon Mega Knight Skeletons Witch The Log
Mega Knight Cannon Firecracker Witch The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Skeletons Cannon Firecracker Witch
Cannon Mega Knight Firecracker Witch The Log
Witch The Log Cannon Firecracker Mega Knight
Cannon
Mega Knight Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Firecracker The Log Mega Knight
Mega Knight Skeletons Witch The Log
Mega Knight The Log
Skeletons Cannon Witch Mega Knight
Firecracker Skeletons Witch
Skeletons Witch
Mega Knight
Mega Knight Skeletons Firecracker Witch The Log
Witch Skeletons Cannon
Mega Knight Witch
Mega Knight The Log
Mega Knight Skeletons Cannon Witch
Cannon Firecracker Witch Mega Knight
Witch Skeletons Firecracker The Log
Mega Knight Cannon Firecracker Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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