My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Princess
Zap
Skeletons Cannon Firecracker Princess
Barbarian Barrel
Skeletons Cannon Firecracker Princess Magic Archer
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Princess
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Princess
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Princess Magic Archer
Fireball
Cannon Firecracker Princess Magic Archer
Poison
Cannon Firecracker Princess Magic Archer
Lightning
Cannon Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Princess Mini P.E.K.K.A Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Firecracker The Log Princess Magic Archer Mega Knight
The Log
Mini P.E.K.K.A Princess Magic Archer Mega Knight
Princess
Firecracker Mini P.E.K.K.A The Log Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A The Log Princess Magic Archer

Defense Synergies 4 19

Skeletons
Cannon Firecracker Mini P.E.K.K.A The Log Princess Magic Archer
Cannon
Skeletons The Log Firecracker Mini P.E.K.K.A Princess Magic Archer
Firecracker
The Log Skeletons Cannon Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
The Log Skeletons Cannon Firecracker Princess Magic Archer
The Log
Cannon Firecracker Mini P.E.K.K.A Skeletons Princess Magic Archer Mega Knight
Princess
Skeletons Cannon Firecracker Mini P.E.K.K.A The Log Mega Knight
Magic Archer
Skeletons Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker The Log Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Magic Archer
Mini P.E.K.K.A Skeletons Cannon Firecracker The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Princess Mega Knight
The Log Skeletons Cannon Firecracker Magic Archer Mega Knight
Cannon Firecracker Princess Magic Archer
Cannon The Log Magic Archer Mega Knight
Cannon Mini P.E.K.K.A Skeletons Princess
Skeletons Cannon Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Cannon Firecracker The Log Princess Magic Archer Mega Knight
Firecracker Princess Magic Archer
Cannon Mini P.E.K.K.A Mega Knight Skeletons The Log
Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log Princess Magic Archer
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Firecracker The Log Magic Archer
The Log Cannon Firecracker Princess Magic Archer Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mini P.E.K.K.A The Log Magic Archer Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Firecracker Skeletons Princess Magic Archer
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A The Log Magic Archer
Skeletons Cannon
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Firecracker Princess Magic Archer Mega Knight
Skeletons Firecracker Mini P.E.K.K.A The Log Magic Archer
Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log Princess Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker The Log
Firecracker The Log Princess Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Princess Magic Archer
Firecracker The Log Princess Magic Archer
The Log Firecracker Princess Magic Archer
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker The Log Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker The Log Magic Archer
Firecracker The Log Princess Magic Archer
Magic Archer Firecracker The Log Princess Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Princess Magic Archer Mega Knight
Firecracker The Log Princess Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Princess
The Log
The Log
Firecracker The Log Princess Magic Archer Mega Knight
Firecracker The Log Princess Magic Archer
The Log Princess Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Princess Magic Archer
Firecracker
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Firecracker Princess Magic Archer
Mega Knight
Firecracker The Log Princess Magic Archer
Princess Magic Archer
Firecracker Princess Magic Archer
The Log
Firecracker Mini P.E.K.K.A Princess Magic Archer Mega Knight
The Log Firecracker Princess Magic Archer
Firecracker Mega Knight
Firecracker The Log Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker The Log Princess Magic Archer Mega Knight
Firecracker Mega Knight

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