My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner
Giant Snowball
Skeletons Cannon Wall Breakers Miner
Zap
Skeletons Cannon Firecracker Wall Breakers
Barbarian Barrel
Skeletons Cannon Firecracker Wall Breakers
The Log
Skeletons Cannon Firecracker Wall Breakers
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Wall Breakers Miner
Fireball
Cannon Firecracker Wall Breakers
Poison
Cannon Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Cannon Firecracker Tornado Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Miner Wall Breakers Tornado Mega Knight
Wall Breakers
Miner Firecracker The Log Mega Knight
Tornado
Firecracker The Log Mega Knight
The Log
Wall Breakers Tornado Miner Mega Knight
Miner
Firecracker Wall Breakers The Log Mega Knight
Mega Knight
Firecracker Wall Breakers Tornado The Log Miner

Defense Synergies 3 11

Skeletons
Cannon Firecracker Tornado The Log
Cannon
Skeletons The Log Firecracker
Firecracker
The Log Skeletons Cannon Tornado Mega Knight
Wall Breakers
Tornado
Skeletons Firecracker The Log Mega Knight
The Log
Cannon Firecracker Skeletons Tornado Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Firecracker Tornado The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log Mega Knight
Cannon Tornado Mega Knight Skeletons
Cannon Skeletons Firecracker Mega Knight
Firecracker Tornado The Log Mega Knight
Tornado The Log Skeletons Cannon Firecracker Mega Knight
Tornado Cannon Firecracker
Cannon The Log Mega Knight
Cannon Skeletons Tornado
Tornado Skeletons Cannon Firecracker Miner Mega Knight
Skeletons Cannon Firecracker Tornado The Log Mega Knight
Firecracker Tornado
Cannon Mega Knight Skeletons The Log
Mega Knight Cannon Firecracker Tornado The Log
Cannon Mega Knight
Tornado Cannon The Log Mega Knight
Mega Knight Skeletons Cannon Firecracker Tornado
Cannon Mega Knight Firecracker Tornado The Log
Tornado The Log Cannon Firecracker Mega Knight
Cannon Tornado
Mega Knight Cannon Firecracker The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Firecracker The Log Miner Mega Knight
Mega Knight Skeletons The Log
Mega Knight Tornado The Log
Skeletons Cannon Mega Knight
Firecracker Skeletons Tornado
Skeletons
Mega Knight
Mega Knight Skeletons Firecracker Tornado The Log
Skeletons Cannon
Mega Knight
Mega Knight Tornado The Log
Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Skeletons Firecracker Tornado The Log
Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Miner Firecracker Tornado
Tornado
Firecracker Miner Tornado The Log
Firecracker Tornado
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Firecracker The Log Mega Knight
Firecracker Tornado The Log Miner Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Mega Knight
Firecracker The Log Miner Tornado
Tornado The Log Miner Mega Knight
Miner Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker Tornado
The Log
Miner Firecracker Mega Knight
The Log Firecracker
Tornado
Firecracker Mega Knight
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Miner Mega Knight
Firecracker Mega Knight

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