My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Sparky
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker Inferno Tower Sparky
Barbarian Barrel
Skeletons Cannon Firecracker Elite Barbarians Inferno Tower Executioner Sparky
The Log
Skeletons Cannon Firecracker Elite Barbarians Sparky
Earthquake
Skeletons Cannon Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Executioner Sparky
Fireball
Cannon Firecracker Elite Barbarians Inferno Tower Executioner Sparky
Poison
Cannon Firecracker Inferno Tower Executioner Sparky
Lightning
Cannon Elite Barbarians Inferno Tower Executioner Sparky
Rocket
Elite Barbarians Inferno Tower Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Firecracker Inferno Tower Executioner Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Cannon Firecracker Inferno Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Elite Barbarians Sparky Mega Knight
Elite Barbarians
Firecracker Sparky Mega Knight
Inferno Tower
Executioner
Mega Knight
Sparky
Firecracker Elite Barbarians
Mega Knight
Firecracker Elite Barbarians Executioner

Defense Synergies 1 13

Skeletons
Cannon Firecracker Elite Barbarians Inferno Tower Executioner Sparky
Cannon
Skeletons Firecracker Inferno Tower Sparky
Firecracker
Skeletons Cannon Inferno Tower Mega Knight
Elite Barbarians
Skeletons Mega Knight
Inferno Tower
Skeletons Cannon Firecracker Mega Knight
Executioner
Skeletons Mega Knight
Sparky
Skeletons Cannon
Mega Knight
Firecracker Elite Barbarians Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Inferno Tower Executioner Sparky
Elite Barbarians Inferno Tower Sparky Skeletons Cannon Firecracker Executioner Mega Knight
Cannon Inferno Tower Sparky Mega Knight Skeletons Elite Barbarians Executioner
Cannon Elite Barbarians Inferno Tower Sparky Skeletons Firecracker Mega Knight
Firecracker Elite Barbarians Sparky Mega Knight
Skeletons Cannon Firecracker Executioner Mega Knight
Inferno Tower Cannon Firecracker Executioner
Cannon Inferno Tower Sparky Mega Knight
Cannon Inferno Tower Sparky Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Firecracker Inferno Tower Sparky Mega Knight
Executioner Skeletons Cannon Firecracker Mega Knight
Inferno Tower Executioner Firecracker
Cannon Inferno Tower Sparky Mega Knight Skeletons Elite Barbarians
Executioner Sparky Mega Knight Cannon Firecracker
Elite Barbarians Inferno Tower Sparky Cannon Mega Knight
Inferno Tower Cannon Elite Barbarians Sparky Mega Knight
Sparky Mega Knight Skeletons Cannon Firecracker Elite Barbarians Inferno Tower Executioner
Cannon Mega Knight Firecracker Elite Barbarians Executioner
Executioner Cannon Firecracker Mega Knight
Sparky Cannon Elite Barbarians Inferno Tower
Mega Knight Cannon Firecracker Elite Barbarians Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians Inferno Tower Sparky
Firecracker Elite Barbarians Executioner Mega Knight
Mega Knight Skeletons Elite Barbarians Inferno Tower Sparky
Mega Knight Elite Barbarians Inferno Tower Sparky
Inferno Tower Skeletons Cannon Elite Barbarians Executioner Sparky Mega Knight
Firecracker Executioner Skeletons
Sparky Skeletons Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians Sparky
Mega Knight Skeletons Firecracker Elite Barbarians Inferno Tower Sparky
Inferno Tower Skeletons Cannon Sparky
Mega Knight Elite Barbarians Inferno Tower Sparky
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Skeletons Cannon Inferno Tower Executioner Sparky
Cannon Firecracker Executioner Sparky Mega Knight
Elite Barbarians Inferno Tower Sparky Skeletons Firecracker Executioner
Executioner Mega Knight Cannon Firecracker Elite Barbarians Inferno Tower Sparky
Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Executioner
Sparky
Firecracker Sparky
Executioner Firecracker Sparky Mega Knight
Firecracker Executioner
Firecracker Executioner Sparky
Firecracker Executioner
Firecracker
Elite Barbarians Sparky
Firecracker Sparky
Firecracker Executioner
Firecracker Elite Barbarians Executioner Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Sparky
Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Mega Knight
Sparky Mega Knight
Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Executioner Sparky
Sparky Mega Knight
Firecracker Sparky
Elite Barbarians Firecracker Executioner Sparky
Firecracker
Elite Barbarians Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Executioner
Firecracker Executioner Sparky Mega Knight
Firecracker Executioner
Sparky
Firecracker Elite Barbarians Executioner Sparky Mega Knight
Firecracker Elite Barbarians Sparky
Firecracker Executioner
Firecracker Executioner Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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