My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Cannon Musketeer
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Elite Barbarians Musketeer Electro Wizard
The Log
Skeletons Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Fireball
Cannon Firecracker Elite Barbarians Musketeer Electro Wizard
Poison
Cannon Firecracker Musketeer Electro Wizard
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Mini P.E.K.K.A Musketeer Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Firecracker The Log
Mini P.E.K.K.A
Firecracker Musketeer The Log Electro Wizard
Musketeer
Mini P.E.K.K.A The Log
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 8 16

Skeletons
Cannon Musketeer Firecracker Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Cannon
Skeletons Musketeer The Log Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
The Log Skeletons Cannon Mini P.E.K.K.A Musketeer Electro Wizard
Elite Barbarians
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Cannon Firecracker Elite Barbarians Musketeer
Musketeer
Skeletons Cannon The Log Firecracker Mini P.E.K.K.A Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Musketeer Skeletons Elite Barbarians Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Cannon Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeletons Cannon Firecracker Musketeer The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Elite Barbarians Musketeer Electro Wizard
Cannon Elite Barbarians Mini P.E.K.K.A Skeletons Firecracker Musketeer Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
The Log Skeletons Cannon Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Cannon Firecracker
Cannon Musketeer The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Cannon Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Electro Wizard Skeletons Cannon Firecracker Musketeer The Log
Musketeer Firecracker Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Elite Barbarians Musketeer The Log Electro Wizard
Cannon Firecracker Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Cannon Electro Wizard
Cannon Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Skeletons Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Cannon Firecracker Elite Barbarians Musketeer The Log Electro Wizard
The Log Cannon Firecracker Musketeer Electro Wizard
Mini P.E.K.K.A Cannon Elite Barbarians Musketeer Electro Wizard
Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer The Log Electro Wizard
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Musketeer The Log Electro Wizard
Skeletons Cannon Elite Barbarians Mini P.E.K.K.A Musketeer
Firecracker Skeletons Musketeer Electro Wizard
Mini P.E.K.K.A Skeletons Elite Barbarians Musketeer Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Electro Wizard Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Skeletons Cannon Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeletons Cannon
Cannon Firecracker Musketeer
Elite Barbarians Electro Wizard Skeletons Firecracker Mini P.E.K.K.A Musketeer The Log
Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log Electro Wizard
The Log
Firecracker Musketeer The Log
Firecracker The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer The Log
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer The Log Electro Wizard
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer Electro Wizard
Musketeer The Log
Firecracker Musketeer The Log
Elite Barbarians Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Elite Barbarians Mini P.E.K.K.A
Musketeer The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Musketeer
Firecracker Musketeer Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
The Log Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Musketeer The Log Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
Firecracker

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