My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Royal Ghost Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Flying Machine Hog Rider
Zap
Skeletons Cannon Flying Machine
Barbarian Barrel
Skeletons Cannon Royal Ghost Magic Archer
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Flying Machine Hog Rider Royal Ghost Magic Archer
Fireball
Cannon Flying Machine Hog Rider Magic Archer
Poison
Cannon Flying Machine Magic Archer
Lightning
Cannon Magic Archer Monk
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Tornado Royal Ghost Flying Machine Hog Rider Magic Archer Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Tornado Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Flying Machine
Hog Rider Royal Ghost
Hog Rider
Flying Machine Tornado Magic Archer
Tornado
Magic Archer Hog Rider
Royal Ghost
Flying Machine Magic Archer Monk
Magic Archer
Tornado Hog Rider Royal Ghost
Monk
Royal Ghost

Defense Synergies 2 9

Skeletons
Cannon Flying Machine Tornado Royal Ghost Magic Archer Monk
Cannon
Skeletons Flying Machine Royal Ghost Magic Archer
Flying Machine
Skeletons Cannon Royal Ghost
Hog Rider
Tornado
Magic Archer Skeletons
Royal Ghost
Skeletons Cannon Flying Machine
Magic Archer
Tornado Skeletons Cannon
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine Magic Archer
Skeletons Cannon Flying Machine Monk
Cannon Tornado Skeletons
Cannon Skeletons Monk
Tornado Monk
Tornado Skeletons Cannon Flying Machine Royal Ghost Magic Archer
Tornado Cannon Flying Machine Magic Archer
Cannon Flying Machine Magic Archer Monk
Cannon Skeletons Tornado
Tornado Skeletons Cannon Royal Ghost
Skeletons Cannon Flying Machine Tornado Royal Ghost Magic Archer
Flying Machine Tornado Magic Archer
Cannon Skeletons Flying Machine
Cannon Tornado Royal Ghost Magic Archer
Cannon
Tornado Monk Cannon
Skeletons Cannon Tornado
Cannon Flying Machine Tornado Royal Ghost Magic Archer
Tornado Cannon Flying Machine Royal Ghost Magic Archer
Cannon Tornado
Royal Ghost Cannon Flying Machine
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost
Flying Machine Royal Ghost Magic Archer Monk
Skeletons
Tornado Monk
Skeletons Cannon
Skeletons Flying Machine Tornado Magic Archer Monk
Skeletons Flying Machine
Skeletons Flying Machine Tornado Magic Archer Monk
Skeletons Cannon
Flying Machine
Monk Tornado
Skeletons Cannon
Cannon Flying Machine Magic Archer
Skeletons Flying Machine Tornado Magic Archer Monk
Cannon Flying Machine Royal Ghost Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Royal Ghost Monk
Monk Flying Machine Tornado Royal Ghost Magic Archer
Flying Machine Magic Archer
Flying Machine
Magic Archer
Flying Machine Tornado Magic Archer Monk
Flying Machine Tornado Magic Archer
Flying Machine Tornado Magic Archer
Monk Flying Machine Tornado
Tornado
Monk Flying Machine Tornado Magic Archer
Monk Flying Machine Tornado Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer Monk
Flying Machine Magic Archer
Flying Machine Magic Archer
Magic Archer Flying Machine
Monk Tornado
Flying Machine Magic Archer Monk
Flying Machine Tornado Magic Archer Monk
Magic Archer Monk
Tornado
Tornado Monk
Flying Machine Monk
Tornado Magic Archer
Flying Machine Tornado Royal Ghost Magic Archer Monk
Flying Machine Tornado Magic Archer Monk
Tornado Magic Archer
Flying Machine Tornado Magic Archer
Flying Machine
Magic Archer
Magic Archer Monk
Magic Archer Monk
Flying Machine Magic Archer
Flying Machine Tornado Magic Archer Monk
Flying Machine Magic Archer
Flying Machine Magic Archer
Monk Tornado
Flying Machine
Flying Machine Tornado Magic Archer
Flying Machine Tornado Magic Archer
Flying Machine Tornado Royal Ghost Magic Archer Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: