My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Miner
Giant Snowball
Skeletons Cannon Goblin Gang Miner
Zap
Skeletons Cannon Goblin Gang Firecracker
Barbarian Barrel
Skeletons Cannon Goblin Gang Firecracker Tesla
The Log
Skeletons Cannon Goblin Gang Firecracker
Earthquake
Skeletons Cannon Goblin Gang Firecracker Tesla
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Miner
Fireball
Cannon Goblin Gang Firecracker Tesla
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Goblin Gang Firecracker Miner Tesla Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Goblin Gang

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Goblin Gang
Miner Firecracker
Firecracker
Miner Goblin Gang
Tesla
Electro Giant
The Log
Miner
Miner
Goblin Gang Firecracker The Log

Defense Synergies 6 10

Skeletons
Cannon Tesla Firecracker The Log
Cannon
Skeletons The Log Goblin Gang Firecracker Electro Giant
Goblin Gang
Tesla Cannon Firecracker The Log Miner
Firecracker
The Log Skeletons Cannon Goblin Gang Tesla
Tesla
Skeletons Goblin Gang The Log Firecracker
Electro Giant
Cannon
The Log
Cannon Firecracker Tesla Skeletons Goblin Gang Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla The Log
Skeletons Cannon Goblin Gang Firecracker Tesla The Log
Cannon Goblin Gang Tesla Skeletons
Cannon Tesla Skeletons Goblin Gang Firecracker
Firecracker The Log
Goblin Gang The Log Skeletons Cannon Firecracker Tesla
Tesla Cannon Goblin Gang Firecracker
Cannon Tesla Electro Giant The Log
Cannon Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Cannon Firecracker Tesla Miner
Goblin Gang Skeletons Cannon Firecracker Tesla Electro Giant The Log
Tesla Goblin Gang Firecracker
Cannon Tesla Skeletons Goblin Gang The Log
Cannon Goblin Gang Firecracker Tesla The Log
Cannon Goblin Gang Tesla
Cannon Goblin Gang Tesla Electro Giant The Log
Tesla Skeletons Cannon Goblin Gang Firecracker
Cannon Tesla Goblin Gang Firecracker The Log
The Log Cannon Firecracker Tesla
Cannon Tesla
Goblin Gang Cannon Firecracker Tesla Electro Giant The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Electro Giant
Goblin Gang Firecracker Tesla The Log Miner
Goblin Gang Skeletons The Log
Goblin Gang Tesla The Log
Skeletons Cannon Goblin Gang Tesla
Firecracker Electro Giant Skeletons Goblin Gang Tesla
Goblin Gang Skeletons Tesla
Tesla
Skeletons Firecracker The Log
Skeletons Cannon Goblin Gang Tesla
Tesla
Electro Giant The Log
Skeletons Cannon Goblin Gang Tesla
Cannon Firecracker Tesla Electro Giant
Goblin Gang Tesla Electro Giant Skeletons Firecracker The Log
Cannon Firecracker Tesla Electro Giant The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Goblin Gang
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant The Log Miner
The Log
The Log
The Log
Firecracker Electro Giant The Log
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Firecracker Electro Giant
Firecracker Electro Giant
The Log Miner
Firecracker
Firecracker The Log
Goblin Gang
Firecracker
The Log
Miner Goblin Gang Firecracker
The Log Firecracker
Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker The Log
Firecracker
Firecracker Electro Giant The Log Miner
Firecracker

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