My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Barbarian Barrel Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Prince
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Goblin Drill Prince
Barbarian Barrel
Skeletons Cannon Heal Spirit Goblin Drill Electro Wizard
The Log
Skeletons Cannon Heal Spirit Goblin Drill Prince
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Heal Spirit Goblin Drill
Royal Delivery
Skeletons Heal Spirit Goblin Drill Prince Electro Wizard
Fireball
Cannon Goblin Drill Electro Wizard
Poison
Cannon Goblin Drill Electro Wizard
Lightning
Cannon Prince Electro Wizard Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Barbarian Barrel Cannon Goblin Drill Electro Wizard Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Barbarian Barrel Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Heal Spirit
Prince Goblin Drill
Barbarian Barrel
Goblin Drill Prince
Goblin Drill
Heal Spirit Barbarian Barrel
Prince
Heal Spirit Barbarian Barrel Electro Wizard
Electro Wizard
Prince
Archer Queen

Defense Synergies 2 13

Skeletons
Cannon Barbarian Barrel Prince Electro Wizard Archer Queen
Cannon
Skeletons Barbarian Barrel Prince Electro Wizard Archer Queen
Heal Spirit
Barbarian Barrel
Archer Queen Skeletons Cannon Goblin Drill Prince Electro Wizard
Goblin Drill
Barbarian Barrel Electro Wizard
Prince
Skeletons Cannon Barbarian Barrel Electro Wizard
Electro Wizard
Skeletons Cannon Barbarian Barrel Goblin Drill Prince
Archer Queen
Barbarian Barrel Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Electro Wizard
Skeletons Cannon Goblin Drill Prince Electro Wizard
Cannon Prince Skeletons Goblin Drill Electro Wizard
Cannon Prince Skeletons Goblin Drill Electro Wizard
Barbarian Barrel Prince
Barbarian Barrel Skeletons Cannon Electro Wizard
Electro Wizard Cannon
Cannon Barbarian Barrel Electro Wizard
Cannon Skeletons Goblin Drill Prince Archer Queen
Skeletons Cannon Barbarian Barrel Prince Electro Wizard
Electro Wizard Skeletons Cannon Barbarian Barrel Goblin Drill
Electro Wizard
Cannon Goblin Drill Prince Skeletons Electro Wizard
Cannon Barbarian Barrel Goblin Drill Prince Electro Wizard
Cannon Goblin Drill Prince Electro Wizard
Cannon Goblin Drill Prince Electro Wizard
Skeletons Cannon Goblin Drill Prince Electro Wizard
Cannon Barbarian Barrel Goblin Drill Prince Electro Wizard
Barbarian Barrel Goblin Drill Cannon Electro Wizard
Cannon Goblin Drill Prince Electro Wizard
Cannon Barbarian Barrel Prince Electro Wizard
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Prince Electro Wizard
Electro Wizard Barbarian Barrel Prince
Skeletons Prince Electro Wizard
Prince Barbarian Barrel Electro Wizard
Skeletons Cannon Goblin Drill Prince
Skeletons Electro Wizard
Prince Skeletons Electro Wizard
Prince
Electro Wizard Skeletons Barbarian Barrel Prince
Skeletons Cannon Goblin Drill
Prince
Prince Electro Wizard Archer Queen
Prince Skeletons Cannon
Cannon
Electro Wizard Skeletons Barbarian Barrel Goblin Drill Prince Archer Queen
Cannon Barbarian Barrel Electro Wizard Archer Queen
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Goblin Drill
Barbarian Barrel Electro Wizard
Barbarian Barrel Goblin Drill
Barbarian Barrel Prince
Barbarian Barrel
Barbarian Barrel
Prince Electro Wizard
Barbarian Barrel Prince Electro Wizard
Archer Queen
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince Electro Wizard
Barbarian Barrel
Prince
Prince
Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel Electro Wizard
Prince
Barbarian Barrel
Electro Wizard
Electro Wizard
Electro Wizard
Prince
Electro Wizard Barbarian Barrel Prince
Electro Wizard Archer Queen
Barbarian Barrel
Prince Electro Wizard
Archer Queen
Prince Archer Queen
Electro Wizard Archer Queen
Electro Wizard Archer Queen
Barbarian Barrel Prince Electro Wizard Archer Queen
Prince

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