My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince Inferno Dragon
Giant Snowball
Skeletons Cannon Hog Rider Inferno Dragon
Zap
Skeletons Cannon Firecracker Prince Inferno Dragon
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider Prince
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Prince Bowler Inferno Dragon
Fireball
Cannon Firecracker Hog Rider Bowler Inferno Dragon
Poison
Cannon Firecracker
Lightning
Cannon Prince Bowler Inferno Dragon
Rocket
Hog Rider Prince Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Hog Rider Inferno Dragon Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Prince Bowler Inferno Dragon
Hog Rider
Firecracker The Log Prince Bowler
Prince
Firecracker Hog Rider Bowler The Log
Bowler
Firecracker Hog Rider Prince The Log
The Log
Hog Rider Prince Bowler
Inferno Dragon
Firecracker

Defense Synergies 5 12

Skeletons
Cannon Firecracker Prince Bowler The Log Inferno Dragon
Cannon
Skeletons The Log Firecracker Prince Bowler Inferno Dragon
Firecracker
The Log Skeletons Cannon Prince
Hog Rider
Prince
The Log Skeletons Cannon Firecracker Bowler
Bowler
The Log Skeletons Cannon Prince
The Log
Cannon Firecracker Prince Bowler Skeletons Inferno Dragon
Inferno Dragon
Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker The Log
Inferno Dragon Skeletons Cannon Firecracker Prince The Log
Cannon Prince Bowler Skeletons Inferno Dragon
Cannon Prince Inferno Dragon Skeletons Firecracker Bowler
Firecracker Prince Bowler The Log
Bowler The Log Skeletons Cannon Firecracker
Inferno Dragon Cannon Firecracker
Bowler Cannon The Log
Cannon Inferno Dragon Skeletons Prince
Skeletons Cannon Firecracker Prince Bowler
Skeletons Cannon Firecracker Bowler The Log
Inferno Dragon Firecracker
Cannon Prince Bowler Skeletons The Log
Bowler Cannon Firecracker Prince The Log
Inferno Dragon Cannon Prince
Cannon Prince Bowler The Log Inferno Dragon
Skeletons Cannon Firecracker Prince Bowler
Cannon Firecracker Prince Bowler The Log
The Log Cannon Firecracker Bowler Inferno Dragon
Cannon Prince Inferno Dragon
Bowler Cannon Firecracker Prince The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Bowler
Firecracker Prince Bowler The Log Inferno Dragon
Skeletons Prince Bowler The Log
Prince Bowler The Log
Skeletons Cannon Prince Bowler Inferno Dragon
Firecracker Skeletons
Prince Skeletons Bowler
Prince Inferno Dragon
Skeletons Firecracker Prince The Log Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Prince Bowler
Prince Bowler The Log
Prince Bowler Skeletons Cannon
Cannon Firecracker Bowler
Skeletons Firecracker Prince Bowler The Log Inferno Dragon
Bowler Cannon Firecracker The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log
The Log
Firecracker Prince The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Prince Bowler
Firecracker Prince Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker Prince The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Prince Bowler The Log
Firecracker Bowler The Log
Prince Bowler The Log
Prince Bowler The Log
The Log
Firecracker The Log Bowler
Inferno Dragon
Firecracker The Log Bowler
Prince Bowler The Log
Firecracker The Log
Firecracker
Firecracker
Bowler
The Log
Firecracker
Prince
Firecracker Bowler The Log
Prince
Firecracker
The Log
Firecracker Prince Bowler
The Log Firecracker Bowler
Firecracker Prince
Firecracker Bowler The Log
Firecracker
Firecracker Prince Bowler The Log
Prince Inferno Dragon
Firecracker Bowler

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