My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Wizard Magic Archer
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard P.E.K.K.A Magic Archer
Fireball
Cannon Hog Rider Wizard Magic Archer
Poison
Cannon Wizard Magic Archer
Lightning
Cannon Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Hog Rider Magic Archer Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Hog Rider

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Hog Rider
Lightning The Log Wizard Magic Archer
Wizard
Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Magic Archer Wizard The Log
The Log
Hog Rider P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Hog Rider The Log

Defense Synergies 3 10

Skeletons
Cannon Wizard P.E.K.K.A The Log Magic Archer
Cannon
Skeletons The Log Wizard Magic Archer
Hog Rider
Wizard
Skeletons Cannon P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Skeletons Wizard
The Log
Cannon P.E.K.K.A Skeletons Wizard Lightning Magic Archer
Magic Archer
Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Wizard The Log Magic Archer
P.E.K.K.A Skeletons Cannon The Log
Cannon P.E.K.K.A Skeletons Lightning
Cannon P.E.K.K.A Skeletons
Lightning P.E.K.K.A The Log
The Log Skeletons Cannon Magic Archer
Lightning Cannon Wizard Magic Archer
Lightning Cannon P.E.K.K.A The Log Magic Archer
Cannon P.E.K.K.A Skeletons
Skeletons Cannon
Skeletons Cannon Wizard The Log Magic Archer
Wizard Magic Archer
Cannon P.E.K.K.A Skeletons Wizard Lightning The Log
Wizard Cannon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon
Cannon Lightning P.E.K.K.A The Log
Wizard Skeletons Cannon P.E.K.K.A
Cannon Wizard The Log Magic Archer
Wizard The Log Cannon Magic Archer
P.E.K.K.A Cannon
Wizard Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Wizard Lightning The Log Magic Archer
P.E.K.K.A Skeletons Lightning The Log
Lightning P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
Wizard Skeletons Magic Archer
P.E.K.K.A Skeletons Lightning
P.E.K.K.A
Lightning P.E.K.K.A Skeletons The Log Magic Archer
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon Magic Archer
Skeletons Lightning P.E.K.K.A The Log Magic Archer
Cannon Wizard P.E.K.K.A The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
The Log Magic Archer
Lightning The Log Magic Archer
Lightning The Log
Wizard The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Lightning Magic Archer
The Log Wizard Lightning
Lightning
Lightning Wizard The Log Magic Archer
Lightning Wizard Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Wizard The Log Magic Archer
Lightning Magic Archer Wizard The Log
Lightning
Lightning
Lightning Wizard The Log Magic Archer
Lightning Wizard The Log Magic Archer
Lightning The Log Magic Archer
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard Magic Archer
The Log Wizard Lightning Magic Archer
Lightning Wizard The Log Magic Archer
Lightning The Log Magic Archer
Lightning Wizard Magic Archer
Lightning Wizard
Lightning
Lightning Wizard The Log Magic Archer
Lightning Magic Archer
P.E.K.K.A
Wizard Lightning The Log Magic Archer
Lightning Magic Archer
Lightning Wizard Magic Archer
The Log
Lightning Wizard Magic Archer
The Log Wizard Lightning Magic Archer
Lightning
P.E.K.K.A
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
P.E.K.K.A
Lightning Wizard

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