My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Cannon Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Bats Cannon Wizard
Lightning
Cannon Wizard Monk
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Hog Rider Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight
Cannon
Hog Rider
Bats The Log Wizard Mega Knight
Wizard
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Bats Hog Rider Wizard The Log
Monk

Defense Synergies 2 11

Skeletons
Cannon Bats Wizard The Log Monk
Bats
Skeletons Cannon The Log Mega Knight
Cannon
Skeletons The Log Bats Wizard
Hog Rider
Wizard
Skeletons Cannon The Log Mega Knight
The Log
Cannon Skeletons Bats Wizard Mega Knight
Mega Knight
Bats Wizard The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Skeletons Bats Cannon The Log Mega Knight Monk
Cannon Mega Knight Skeletons Bats
Cannon Skeletons Bats Mega Knight Monk
The Log Mega Knight Monk
The Log Skeletons Bats Cannon Mega Knight
Bats Cannon Wizard
Cannon The Log Mega Knight Monk
Cannon Skeletons
Skeletons Cannon Mega Knight
Bats Skeletons Cannon Wizard The Log Mega Knight
Bats Wizard
Cannon Mega Knight Skeletons Bats Wizard The Log
Wizard Mega Knight Bats Cannon The Log
Cannon Mega Knight
Monk Cannon The Log Mega Knight
Wizard Mega Knight Skeletons Bats Cannon
Cannon Mega Knight Bats Wizard The Log
Wizard The Log Bats Cannon Mega Knight
Cannon
Wizard Mega Knight Bats Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Wizard The Log Mega Knight Monk
Mega Knight Skeletons Bats The Log
Mega Knight Bats The Log Monk
Skeletons Cannon Mega Knight
Wizard Skeletons Bats Monk
Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats The Log Monk
Skeletons Cannon
Mega Knight Bats
Mega Knight Monk The Log
Mega Knight Skeletons Cannon Wizard
Wizard Cannon Mega Knight
Skeletons Bats The Log Monk
Bats Mega Knight Cannon Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Bats Monk
Wizard The Log
The Log Wizard
The Log Monk Wizard
Bats
Monk Wizard The Log
Monk Wizard
The Log
Monk
The Log
Wizard The Log
Wizard The Log Mega Knight
Monk
Bats
Wizard The Log Mega Knight Monk
Wizard The Log Mega Knight Monk
The Log Mega Knight Monk
Wizard
The Log Monk
The Log Monk
The Log Wizard Mega Knight
The Log Wizard Monk
Wizard The Log Mega Knight Monk
The Log
Bats Wizard
Bats Wizard
Wizard The Log Mega Knight
Monk
Mega Knight
Wizard The Log Monk
Bats
Wizard Monk
The Log
Wizard Mega Knight
The Log Wizard
Monk
Mega Knight
Bats The Log
Bats
The Log Mega Knight Monk
Wizard Mega Knight Monk

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