My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Valkyrie Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Princess Ram Rider
Zap
Skeletons Cannon Princess Ram Rider
Barbarian Barrel
Skeletons Cannon Valkyrie Princess
The Log
Skeletons Cannon Princess Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Princess
Royal Delivery
Skeletons Valkyrie Princess Ram Rider
Fireball
Cannon Princess Ram Rider
Poison
Cannon Princess
Lightning
Cannon Ice Golem Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Cannon Earthquake Princess Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Ice Golem
Ram Rider
Earthquake
The Log Ram Rider
Valkyrie
Ram Rider
The Log
Earthquake Princess Ram Rider
Princess
The Log
Ram Rider
Ice Golem Earthquake Valkyrie The Log

Defense Synergies 3 17

Skeletons
Cannon Ice Golem Earthquake The Log Princess Ram Rider
Cannon
Skeletons Ice Golem The Log Earthquake Valkyrie Princess
Ice Golem
Cannon Skeletons Earthquake The Log Princess
Earthquake
Skeletons Cannon Ice Golem The Log Princess
Valkyrie
Cannon The Log Princess
The Log
Cannon Skeletons Ice Golem Earthquake Valkyrie Princess Ram Rider
Princess
Skeletons Cannon Ice Golem Earthquake Valkyrie The Log
Ram Rider
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ice Golem Valkyrie The Log Ram Rider
Skeletons Cannon Valkyrie The Log Ram Rider
Cannon Ram Rider Skeletons Valkyrie
Cannon Skeletons Valkyrie Ram Rider
Earthquake Valkyrie The Log Princess
The Log Skeletons Cannon Earthquake Valkyrie
Ram Rider Cannon Princess
Earthquake Cannon Ice Golem Valkyrie The Log Ram Rider
Cannon Skeletons Princess
Skeletons Cannon Ice Golem Valkyrie
Valkyrie Skeletons Cannon Ice Golem Earthquake The Log Princess Ram Rider
Princess Ram Rider
Cannon Skeletons Earthquake Valkyrie The Log Ram Rider
Valkyrie Cannon Earthquake The Log Princess
Cannon Ram Rider
Cannon The Log Ram Rider
Skeletons Cannon Valkyrie
Cannon Valkyrie The Log Ram Rider
Earthquake Valkyrie The Log Cannon Ice Golem Princess Ram Rider
Cannon Ram Rider
Valkyrie Cannon Earthquake The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Ice Golem
Ice Golem Valkyrie The Log
Skeletons Ice Golem Valkyrie The Log Ram Rider
Valkyrie Ice Golem The Log Ram Rider
Skeletons Cannon Valkyrie Ram Rider
Skeletons Ice Golem Princess Ram Rider
Skeletons Ice Golem Valkyrie Ram Rider
Valkyrie
Skeletons Ice Golem Valkyrie The Log
Skeletons Cannon
Valkyrie
Valkyrie The Log
Skeletons Cannon Ice Golem Valkyrie Ram Rider
Cannon Valkyrie Princess
Skeletons Ice Golem Valkyrie The Log
Valkyrie Cannon Ice Golem Earthquake The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Ice Golem Valkyrie The Log
The Log Princess Ram Rider
Earthquake The Log
Earthquake Ice Golem Valkyrie The Log
Earthquake Valkyrie The Log
Ice Golem Princess Ram Rider
Earthquake The Log Princess
Earthquake The Log Ice Golem Princess Ram Rider
The Log Ram Rider
Earthquake Valkyrie The Log Princess Ram Rider
Princess
Earthquake Ice Golem The Log Princess
Earthquake Princess
Earthquake Princess Ice Golem The Log
Earthquake The Log Princess
Earthquake The Log Princess
Earthquake
Earthquake The Log Princess
Earthquake Valkyrie The Log Princess
Earthquake The Log
Princess
The Log
Earthquake The Log
Ice Golem Earthquake The Log Valkyrie Princess
The Log Earthquake Princess Ram Rider
The Log Princess Ram Rider
The Log
Ice Golem Princess
Earthquake The Log
Princess
Earthquake The Log Princess
Earthquake Princess
Princess Ram Rider
The Log
Valkyrie Princess
The Log Ice Golem Earthquake Princess
The Log Princess
Princess
The Log Princess

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