My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Cannon Tornado Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Cannon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Ice Golem
Hog Rider
Fireball
Hog Rider Tornado The Log
Hog Rider
Ice Golem Fireball The Log Wizard Tornado
Wizard
Tornado Hog Rider
Tornado
Fireball Wizard Hog Rider The Log
The Log
Hog Rider Fireball Tornado

Defense Synergies 6 12

Skeletons
Cannon Ice Golem Wizard Tornado The Log
Cannon
Skeletons Ice Golem The Log Fireball Wizard
Ice Golem
Cannon Skeletons Fireball Wizard Tornado The Log
Fireball
Tornado The Log Cannon Ice Golem
Hog Rider
Wizard
Tornado Skeletons Cannon Ice Golem The Log
Tornado
Fireball Wizard Skeletons Ice Golem The Log
The Log
Cannon Fireball Skeletons Ice Golem Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Wizard The Log
Skeletons Cannon The Log
Cannon Tornado Skeletons
Cannon Skeletons
Fireball Tornado The Log
Fireball Tornado The Log Skeletons Cannon
Tornado Cannon Fireball Wizard
Cannon Ice Golem Fireball The Log
Cannon Skeletons Tornado
Tornado Skeletons Cannon Ice Golem
Skeletons Cannon Ice Golem Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Cannon Skeletons Fireball Wizard The Log
Fireball Wizard Cannon Tornado The Log
Cannon
Tornado Cannon Fireball The Log
Wizard Skeletons Cannon Fireball Tornado
Cannon Fireball Wizard Tornado The Log
Wizard Tornado The Log Cannon Ice Golem Fireball
Cannon Tornado
Wizard Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball
Fireball Ice Golem Wizard The Log
Skeletons Ice Golem The Log
Ice Golem Fireball Tornado The Log
Skeletons Cannon
Fireball Wizard Skeletons Ice Golem Tornado
Skeletons Ice Golem Fireball
Skeletons Ice Golem Fireball Tornado The Log
Skeletons Cannon
Fireball Tornado The Log
Skeletons Cannon Ice Golem Fireball Wizard
Wizard Cannon Fireball
Skeletons Ice Golem Fireball Tornado The Log
Cannon Ice Golem Fireball Wizard The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Tornado The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Golem Tornado
Wizard Tornado The Log
Fireball The Log Ice Golem Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Ice Golem Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Ice Golem Fireball Wizard
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log
Fireball Wizard

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