My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Musketeer
The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Cannon Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Ice Golem
Musketeer Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Ice Golem Musketeer Hog Rider The Log
Musketeer
Ice Golem Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Ice Golem Fireball Musketeer The Log Mini P.E.K.K.A
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 9 11

Skeletons
Cannon Musketeer Ice Golem Mini P.E.K.K.A The Log
Cannon
Skeletons Ice Golem Musketeer The Log Fireball Mini P.E.K.K.A
Ice Golem
Cannon Musketeer Skeletons Fireball Mini P.E.K.K.A The Log
Fireball
The Log Cannon Ice Golem Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Skeletons Cannon Ice Golem Fireball Musketeer
Musketeer
Skeletons Cannon Ice Golem The Log Fireball Mini P.E.K.K.A
Hog Rider
The Log
Cannon Fireball Mini P.E.K.K.A Musketeer Skeletons Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Musketeer The Log
Mini P.E.K.K.A Skeletons Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Skeletons Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Cannon Musketeer
Musketeer Cannon Fireball
Cannon Ice Golem Fireball Musketeer The Log
Cannon Mini P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Ice Golem Mini P.E.K.K.A Musketeer
Skeletons Cannon Ice Golem Fireball Musketeer The Log
Musketeer Fireball
Cannon Mini P.E.K.K.A Skeletons Fireball Musketeer The Log
Fireball Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A The Log
Skeletons Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Musketeer The Log
The Log Cannon Ice Golem Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Cannon Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem Fireball
Fireball Ice Golem Mini P.E.K.K.A Musketeer The Log
Skeletons Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Ice Golem Fireball Musketeer The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer
Fireball Skeletons Ice Golem Musketeer
Mini P.E.K.K.A Skeletons Ice Golem Fireball Musketeer
Mini P.E.K.K.A
Skeletons Ice Golem Fireball Mini P.E.K.K.A The Log
Skeletons Cannon Musketeer
Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Skeletons Cannon Ice Golem Fireball
Cannon Fireball Musketeer
Skeletons Ice Golem Fireball Mini P.E.K.K.A Musketeer The Log
Cannon Ice Golem Fireball Mini P.E.K.K.A Musketeer The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Ice Golem Fireball Musketeer The Log
Fireball The Log
Fireball Ice Golem Musketeer
Musketeer The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Ice Golem Fireball Musketeer The Log
Fireball Musketeer
Ice Golem Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Ice Golem The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Ice Golem Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball

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