My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Goblin Drill
Barbarian Barrel
Skeletons Cannon Goblin Drill Magic Archer
The Log
Skeletons Cannon Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Goblin Drill Magic Archer
Fireball
Cannon Goblin Drill Magic Archer
Poison
Cannon Goblin Drill Magic Archer
Lightning
Cannon Ice Golem Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Cannon Tornado Goblin Drill Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Ice Golem
Goblin Drill Magic Archer
Tornado
Magic Archer The Log
Goblin Drill
Ice Golem The Log
The Log
Tornado Goblin Drill Magic Archer
Magic Archer
Tornado Ice Golem The Log
Goblinstein

Defense Synergies 4 13

Skeletons
Cannon Ice Golem Tornado The Log Magic Archer
Cannon
Skeletons Ice Golem The Log Magic Archer
Ice Golem
Cannon Skeletons Tornado The Log Magic Archer
Tornado
Magic Archer Skeletons Ice Golem Goblin Drill The Log
Goblin Drill
Tornado The Log Magic Archer
The Log
Cannon Skeletons Ice Golem Tornado Goblin Drill Magic Archer
Magic Archer
Tornado Skeletons Cannon Ice Golem Goblin Drill The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem The Log Magic Archer
Skeletons Cannon Goblin Drill The Log
Cannon Tornado Skeletons Goblin Drill
Cannon Skeletons Goblin Drill
Tornado The Log
Tornado The Log Skeletons Cannon Magic Archer
Tornado Cannon Magic Archer
Cannon Ice Golem The Log Magic Archer
Cannon Skeletons Tornado Goblin Drill
Tornado Skeletons Cannon Ice Golem
Skeletons Cannon Ice Golem Tornado Goblin Drill The Log Magic Archer
Tornado Magic Archer
Cannon Goblin Drill Skeletons The Log
Cannon Tornado Goblin Drill The Log Magic Archer
Cannon Goblin Drill
Tornado Cannon Goblin Drill The Log
Skeletons Cannon Tornado Goblin Drill
Cannon Tornado Goblin Drill The Log Magic Archer
Tornado Goblin Drill The Log Cannon Ice Golem Magic Archer
Cannon Tornado Goblin Drill
Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Ice Golem The Log Magic Archer
Skeletons Ice Golem The Log
Ice Golem Tornado The Log
Skeletons Cannon Goblin Drill
Skeletons Ice Golem Tornado Magic Archer
Skeletons Ice Golem
Skeletons Ice Golem Tornado The Log Magic Archer
Skeletons Cannon Goblin Drill
Tornado The Log
Skeletons Cannon Ice Golem
Cannon Magic Archer
Skeletons Ice Golem Tornado Goblin Drill The Log Magic Archer
Cannon Ice Golem The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Goblin Drill The Log
Tornado The Log Magic Archer
Goblin Drill The Log Magic Archer
Ice Golem The Log
The Log Magic Archer
Ice Golem Tornado Magic Archer
Tornado The Log Magic Archer
The Log Ice Golem Tornado Magic Archer
The Log Tornado
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Ice Golem The Log Magic Archer
Magic Archer
Ice Golem The Log Magic Archer
Goblin Drill The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill The Log
Ice Golem Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Ice Golem Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Tornado Magic Archer
The Log
Magic Archer
The Log Ice Golem Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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