My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Baby Dragon
Zap
Skeletons Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Knight Cannon Firecracker Goblin Barrel
The Log
Skeletons Cannon Firecracker Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Goblin Barrel Baby Dragon
Fireball
Cannon Firecracker Goblin Barrel Baby Dragon
Poison
Cannon Firecracker
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Firecracker Goblin Barrel Fireball Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Goblin Barrel Baby Dragon Fireball The Log
Cannon
Firecracker
Knight Goblin Barrel Baby Dragon
Fireball
Knight Baby Dragon The Log
Goblin Barrel
Knight Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Fireball Goblin Barrel
The Log
Knight Fireball

Defense Synergies 6 12

Skeletons
Cannon Knight Firecracker Baby Dragon The Log
Knight
Cannon Firecracker Skeletons Fireball Baby Dragon The Log
Cannon
Skeletons Knight The Log Firecracker Fireball Baby Dragon
Firecracker
Knight The Log Skeletons Cannon Baby Dragon
Fireball
The Log Knight Cannon
Goblin Barrel
Baby Dragon
Skeletons Knight Cannon Firecracker The Log
The Log
Cannon Firecracker Fireball Skeletons Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Baby Dragon The Log
Skeletons Knight Cannon Firecracker The Log
Cannon Skeletons Knight
Cannon Skeletons Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Cannon Firecracker Baby Dragon
Cannon Firecracker Fireball Baby Dragon
Cannon Fireball Baby Dragon The Log
Cannon Skeletons
Knight Skeletons Cannon Firecracker
Skeletons Knight Cannon Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Cannon Skeletons Knight Fireball The Log
Fireball Cannon Firecracker Baby Dragon The Log
Knight Cannon
Cannon Fireball The Log
Skeletons Knight Cannon Firecracker Fireball
Cannon Fireball Knight Firecracker Baby Dragon The Log
Baby Dragon The Log Knight Cannon Firecracker Fireball
Cannon
Knight Cannon Firecracker Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Firecracker Baby Dragon The Log
Skeletons Knight The Log
Knight Fireball The Log
Skeletons Knight Cannon
Firecracker Fireball Skeletons Baby Dragon
Skeletons Knight Fireball
Knight
Skeletons Knight Firecracker Fireball Baby Dragon The Log
Skeletons Cannon
Knight
Fireball The Log
Skeletons Knight Cannon Fireball
Cannon Firecracker Fireball Baby Dragon
Skeletons Knight Firecracker Fireball Baby Dragon The Log
Cannon Firecracker Fireball Baby Dragon The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Baby Dragon The Log
Fireball The Log Firecracker Baby Dragon
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker Baby Dragon
Knight Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
Firecracker The Log Fireball Baby Dragon
Firecracker Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Baby Dragon
The Log Fireball
Fireball Knight Firecracker Baby Dragon
The Log Firecracker Fireball Baby Dragon
Fireball
Firecracker
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball
Firecracker Fireball Baby Dragon The Log
Fireball Firecracker

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