My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Cannon Mega Minion Musketeer
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Musketeer Valkyrie
The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Cannon Mega Minion Musketeer
Poison
Cannon Mega Minion Musketeer
Lightning
Cannon Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Mega Minion Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Mega Minion Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mega Minion
Giant Fireball Valkyrie
Fireball
Mega Minion Giant
Mini P.E.K.K.A
Giant Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Musketeer Mega Minion Mini P.E.K.K.A Giant
Giant
Mega Minion Mini P.E.K.K.A Musketeer Fireball Valkyrie

Defense Synergies 4 13

Skeletons
Cannon Musketeer Mega Minion Mini P.E.K.K.A
Cannon
Skeletons Musketeer Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Mega Minion
Skeletons Cannon Musketeer Valkyrie
Fireball
Cannon Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Skeletons Cannon Fireball Musketeer Valkyrie
Musketeer
Skeletons Cannon Valkyrie Mega Minion Fireball Mini P.E.K.K.A
Valkyrie
Musketeer Cannon Mega Minion Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Cannon Mega Minion Musketeer Valkyrie
Cannon Mini P.E.K.K.A Skeletons Mega Minion Musketeer Valkyrie
Cannon Mini P.E.K.K.A Skeletons Mega Minion Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Skeletons Cannon Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Cannon Fireball
Cannon Fireball Musketeer Valkyrie
Cannon Mini P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeletons Cannon Mega Minion Fireball Musketeer
Mega Minion Musketeer Fireball
Cannon Mini P.E.K.K.A Skeletons Fireball Musketeer Valkyrie
Fireball Valkyrie Cannon Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Skeletons Cannon Fireball Mini P.E.K.K.A Musketeer Valkyrie
Cannon Fireball Mega Minion Musketeer Valkyrie
Valkyrie Cannon Mega Minion Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Valkyrie Cannon Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Fireball Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer Valkyrie
Fireball Skeletons Musketeer
Mini P.E.K.K.A Skeletons Mega Minion Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Skeletons Cannon Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Skeletons Mega Minion Fireball Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Cannon Mega Minion Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Mega Minion Musketeer
Musketeer
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie
Mega Minion
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Mega Minion Musketeer
Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Fireball Musketeer
Fireball
Mega Minion Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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