My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Royal Hogs
Giant Snowball
Skeletons Cannon Hog Rider Goblin Hut Royal Hogs Little Prince
Zap
Skeletons Cannon Goblin Hut Royal Hogs Little Prince
Barbarian Barrel
Skeletons Cannon Goblin Hut Royal Hogs Little Prince
The Log
Skeletons Cannon Mini P.E.K.K.A Hog Rider Goblin Hut Royal Hogs Little Prince
Earthquake
Skeletons Cannon Hog Rider Goblin Hut Royal Hogs
Arrows
Skeletons Goblin Hut Royal Hogs Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Goblin Hut Royal Hogs Little Prince
Fireball
Cannon Hog Rider Goblin Hut Royal Hogs Little Prince
Poison
Cannon Goblin Hut Royal Hogs Little Prince
Lightning
Cannon Mini P.E.K.K.A Goblin Hut Little Prince
Rocket
Hog Rider Goblin Hut Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Cannon Little Prince Mini P.E.K.K.A Hog Rider Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Cannon Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mini P.E.K.K.A
Hog Rider Goblin Hut Royal Hogs Rage Little Prince
Hog Rider
Rage Mini P.E.K.K.A Goblin Hut Little Prince
Goblin Hut
Mini P.E.K.K.A Hog Rider Royal Hogs
Royal Hogs
Mini P.E.K.K.A Goblin Hut Little Prince
Rage
Hog Rider Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A Hog Rider Royal Hogs

Defense Synergies 1 6

Skeletons
Cannon Mini P.E.K.K.A Goblin Hut Little Prince
Cannon
Skeletons Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Skeletons Cannon Goblin Hut
Hog Rider
Goblin Hut
Skeletons Mini P.E.K.K.A
Royal Hogs
Rage
Little Prince
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Hut
Mini P.E.K.K.A Skeletons Cannon Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut Skeletons
Cannon Mini P.E.K.K.A Goblin Hut Skeletons
Mini P.E.K.K.A
Skeletons Cannon
Cannon Goblin Hut Little Prince
Cannon
Cannon Mini P.E.K.K.A Skeletons Goblin Hut
Skeletons Cannon Mini P.E.K.K.A Little Prince
Skeletons Cannon Goblin Hut
Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut Skeletons
Cannon Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Cannon Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut
Skeletons Cannon Mini P.E.K.K.A Goblin Hut
Cannon Goblin Hut Little Prince
Cannon Goblin Hut Little Prince
Mini P.E.K.K.A Cannon Goblin Hut
Cannon Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblin Hut
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A Goblin Hut
Skeletons Goblin Hut
Mini P.E.K.K.A Skeletons Goblin Hut
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Goblin Hut
Skeletons Cannon Goblin Hut
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeletons Cannon
Cannon
Goblin Hut Skeletons Mini P.E.K.K.A Little Prince
Cannon Mini P.E.K.K.A Goblin Hut
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Mini P.E.K.K.A
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A
Little Prince
Little Prince
Little Prince
Goblin Hut
Mini P.E.K.K.A
Goblin Hut
Mini P.E.K.K.A
Little Prince

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