My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Prince
Giant Snowball
Skeletons Cannon Musketeer Battle Ram Witch
Zap
Skeletons Cannon Battle Ram Witch Prince
Barbarian Barrel
Skeletons Cannon Musketeer Battle Ram Witch
The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer Battle Ram Witch Prince
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Battle Ram Witch Prince
Fireball
Cannon Musketeer Battle Ram Witch
Poison
Cannon Musketeer Witch
Lightning
Cannon Mini P.E.K.K.A Musketeer Battle Ram Witch Prince
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Mini P.E.K.K.A Musketeer Battle Ram Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mini P.E.K.K.A
Musketeer The Log
Musketeer
Mini P.E.K.K.A Battle Ram Prince The Log
Battle Ram
The Log Musketeer Witch
Witch
Battle Ram Prince
Prince
Musketeer Witch The Log
The Log
Battle Ram Mini P.E.K.K.A Musketeer Prince

Defense Synergies 7 11

Skeletons
Cannon Musketeer Mini P.E.K.K.A Witch Prince The Log
Cannon
Skeletons Musketeer The Log Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A
The Log Skeletons Cannon Musketeer Witch
Musketeer
Skeletons Cannon The Log Mini P.E.K.K.A
Battle Ram
Witch
Skeletons Cannon Mini P.E.K.K.A Prince The Log
Prince
The Log Skeletons Cannon Witch
The Log
Cannon Mini P.E.K.K.A Musketeer Prince Skeletons Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Mini P.E.K.K.A Skeletons Cannon Musketeer Witch Prince The Log
Cannon Mini P.E.K.K.A Witch Prince Skeletons Musketeer
Cannon Mini P.E.K.K.A Witch Prince Skeletons Musketeer
Mini P.E.K.K.A Prince The Log
The Log Skeletons Cannon Musketeer
Musketeer Cannon Witch
Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Witch Skeletons Musketeer Prince
Skeletons Cannon Mini P.E.K.K.A Musketeer Prince
Witch Skeletons Cannon Musketeer The Log
Musketeer Witch
Cannon Mini P.E.K.K.A Prince Skeletons Musketeer Witch The Log
Cannon Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Cannon Prince
Cannon Mini P.E.K.K.A Prince The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer Witch Prince
Cannon Musketeer Witch Prince The Log
Witch The Log Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer Prince
Cannon Mini P.E.K.K.A Musketeer Witch Prince The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch Prince
Mini P.E.K.K.A Musketeer Prince The Log
Skeletons Mini P.E.K.K.A Musketeer Witch Prince The Log
Mini P.E.K.K.A Prince Musketeer The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer Witch Prince
Skeletons Musketeer Witch
Mini P.E.K.K.A Prince Skeletons Musketeer Witch
Mini P.E.K.K.A Prince
Skeletons Mini P.E.K.K.A Witch Prince The Log
Witch Skeletons Cannon Musketeer
Mini P.E.K.K.A Musketeer Witch Prince
Prince The Log
Mini P.E.K.K.A Prince Skeletons Cannon Witch
Cannon Musketeer Witch
Witch Skeletons Mini P.E.K.K.A Musketeer Prince The Log
Cannon Mini P.E.K.K.A Musketeer Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Prince The Log
The Log
Musketeer Witch
Musketeer Witch The Log
The Log
The Log
Mini P.E.K.K.A Musketeer Prince
Musketeer Prince The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer Witch The Log
Musketeer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Prince The Log
Witch The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
The Log Witch
Witch
The Log Musketeer Witch
Musketeer Witch Prince The Log
Musketeer The Log
Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer The Log
Prince
The Log
Musketeer Witch Prince
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Prince
The Log Musketeer
Musketeer Prince
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch Prince The Log
Prince

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