My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Cannon Cart Miner
Giant Snowball
Skeletons Minions Cannon Miner
Zap
Skeletons Minions Cannon Royal Giant Cannon Cart
Barbarian Barrel
Skeletons Cannon Hunter Cannon Cart
The Log
Skeletons Cannon Royal Giant Hunter Cannon Cart
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Hunter Cannon Cart Miner
Fireball
Minions Cannon Hunter Cannon Cart
Poison
Minions Cannon Hunter
Lightning
Cannon Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Cannon Miner Hunter Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Cannon Cart Miner
Minions
Royal Giant Miner Cannon Cart
Cannon
Royal Giant
Arrows Minions Hunter Miner Cannon Cart
Hunter
Royal Giant Cannon Cart
Cannon Cart
Arrows Minions Royal Giant Hunter Miner
Miner
Minions Royal Giant Arrows Cannon Cart

Defense Synergies 1 10

Skeletons
Cannon Minions Hunter Cannon Cart
Arrows
Cannon Cannon Cart
Minions
Skeletons Cannon Hunter Cannon Cart
Cannon
Skeletons Arrows Minions Hunter
Royal Giant
Hunter
Skeletons Minions Cannon Cannon Cart
Cannon Cart
Skeletons Arrows Minions Hunter
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Cannon
Hunter Skeletons Minions Cannon Cannon Cart
Cannon Hunter Skeletons Minions Cannon Cart
Cannon Hunter Skeletons Minions Cannon Cart
Arrows
Arrows Skeletons Minions Cannon Hunter Cannon Cart
Minions Hunter Arrows Cannon
Arrows Cannon Cannon Cart
Cannon Hunter Skeletons Minions
Skeletons Cannon Hunter Cannon Cart Miner
Minions Skeletons Arrows Cannon Hunter Cannon Cart
Arrows Minions Hunter
Cannon Hunter Skeletons Minions Cannon Cart
Arrows Minions Cannon Hunter Cannon Cart
Cannon Hunter Cannon Cart
Cannon Hunter
Skeletons Arrows Minions Cannon Hunter Cannon Cart
Arrows Cannon Minions Hunter Cannon Cart
Arrows Hunter Minions Cannon Cannon Cart
Cannon Hunter Cannon Cart
Arrows Minions Cannon Hunter Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Arrows Hunter Cannon Cart Miner
Skeletons Minions Hunter Cannon Cart
Hunter Cannon Cart
Skeletons Cannon Hunter Cannon Cart
Arrows Skeletons Minions Hunter
Skeletons Minions Hunter Cannon Cart
Hunter Cannon Cart
Skeletons Minions Cannon Cart
Skeletons Cannon
Minions Hunter Cannon Cart
Arrows
Cannon Cart Skeletons Cannon Hunter
Cannon Cannon Cart
Skeletons Minions Hunter Cannon Cart
Arrows Minions Cannon Hunter Cannon Cart
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows
Arrows Minions Hunter
Arrows
Arrows Hunter
Arrows Miner
Minions
Miner Arrows Cannon Cart
Arrows
Hunter Cannon Cart Miner
Arrows Minions Cannon Cart
Arrows Cannon Cart
Arrows Hunter Cannon Cart
Arrows Cannon Cart
Arrows
Minions
Arrows Hunter
Arrows Miner
Minions
Arrows
Arrows Cannon Cart
Arrows Hunter
Arrows Miner Hunter
Arrows Miner
Miner Arrows
Arrows Hunter
Minions
Arrows Hunter Miner
Arrows
Arrows
Minions Cannon Cart
Arrows Hunter
Arrows
Miner Hunter Cannon Cart
Arrows
Arrows
Cannon Cart
Minions
Cannon Cart Miner
Cannon Cart

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