My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Cannon Graveyard
Zap
Skeletons Cannon Mortar Graveyard
Barbarian Barrel
Skeletons Cannon Mortar Wizard Ice Wizard Graveyard
The Log
Skeletons Cannon Graveyard
Earthquake
Skeletons Cannon Mortar Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Wizard Ice Wizard Graveyard
Fireball
Cannon Mortar Wizard Ice Wizard
Poison
Cannon Mortar Wizard Ice Wizard Graveyard
Lightning
Cannon Mortar Wizard Ice Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Ice Wizard Mortar Poison Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mortar
The Log
Wizard
Poison
Graveyard The Log
The Log
Mortar Poison Graveyard
Ice Wizard
Graveyard
Graveyard
Poison The Log Ice Wizard

Defense Synergies 2 17

Skeletons
Cannon Mortar Wizard Poison The Log Ice Wizard
Cannon
Skeletons The Log Wizard Poison Ice Wizard
Mortar
Skeletons Wizard Poison The Log Ice Wizard
Wizard
Skeletons Cannon Mortar The Log Ice Wizard
Poison
Skeletons Cannon Mortar The Log Ice Wizard
The Log
Cannon Skeletons Mortar Wizard Poison Ice Wizard
Ice Wizard
Skeletons Cannon Mortar Wizard Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Wizard The Log
Skeletons Cannon Mortar The Log Ice Wizard
Cannon Mortar Skeletons Ice Wizard
Cannon Skeletons Mortar Ice Wizard
Poison The Log
The Log Skeletons Cannon Ice Wizard
Cannon Mortar Wizard Poison Ice Wizard
Cannon Poison The Log
Cannon Skeletons Mortar Ice Wizard
Skeletons Cannon Ice Wizard
Poison Ice Wizard Skeletons Cannon Wizard The Log
Wizard Poison Ice Wizard
Cannon Mortar Skeletons Wizard The Log Ice Wizard
Wizard Cannon Mortar Poison The Log
Cannon Mortar
Cannon Mortar The Log
Wizard Skeletons Cannon Mortar Poison
Cannon Mortar Wizard The Log Ice Wizard
Mortar Wizard Poison The Log Cannon Ice Wizard
Cannon Mortar
Wizard Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Mortar Wizard The Log
Skeletons The Log
The Log
Skeletons Cannon
Wizard Poison Skeletons Ice Wizard
Skeletons Ice Wizard
Skeletons Mortar Poison The Log
Skeletons Cannon
Poison The Log
Skeletons Cannon Wizard
Wizard Cannon
Skeletons Mortar Poison The Log
Poison Cannon Wizard The Log Ice Wizard
Cannon Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar The Log
Mortar Poison The Log Ice Wizard
Poison The Log
Poison The Log
Wizard Poison Mortar The Log
Wizard Poison Ice Wizard
Mortar Wizard Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Mortar Wizard
Poison
Poison Mortar Wizard The Log
Poison Wizard
Poison Mortar The Log
Mortar Poison
Mortar Poison The Log
Mortar Wizard Poison The Log
Mortar Wizard Poison The Log
Mortar Poison
Mortar Wizard Poison The Log
Mortar Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Mortar Poison The Log
Poison The Log Mortar Wizard Ice Wizard
Mortar Poison The Log Wizard Ice Wizard
Mortar Wizard Poison The Log
Poison Mortar The Log
Poison Wizard Ice Wizard
Wizard Poison
Poison Mortar Wizard The Log
Poison
Wizard Poison The Log
Poison Wizard Ice Wizard
The Log
Poison Wizard
The Log Mortar Wizard Poison
Poison
Poison The Log
Poison
Poison Mortar The Log
Mortar Wizard

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