My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Cannon Musketeer Hog Rider Wall Breakers
Zap
Skeletons Cannon Wall Breakers
Barbarian Barrel
Skeletons Cannon Musketeer Valkyrie Wall Breakers
The Log
Skeletons Cannon Musketeer Hog Rider Wall Breakers
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Musketeer Valkyrie Hog Rider Wall Breakers
Fireball
Cannon Musketeer Hog Rider Wall Breakers
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Cannon Musketeer Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Musketeer
Valkyrie Hog Rider The Log Mega Knight
Valkyrie
Musketeer Hog Rider Wall Breakers
Hog Rider
Musketeer Valkyrie The Log Mega Knight
Wall Breakers
Valkyrie The Log Mega Knight
The Log
Hog Rider Musketeer Wall Breakers Mega Knight
Mega Knight
Musketeer Hog Rider Wall Breakers The Log

Defense Synergies 6 5

Skeletons
Cannon Musketeer The Log
Cannon
Skeletons Musketeer The Log Valkyrie
Musketeer
Skeletons Cannon Valkyrie The Log Mega Knight
Valkyrie
Musketeer Cannon The Log
Hog Rider
Wall Breakers
The Log
Cannon Musketeer Skeletons Valkyrie Mega Knight
Mega Knight
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie The Log
Skeletons Cannon Musketeer Valkyrie The Log Mega Knight
Cannon Mega Knight Skeletons Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Skeletons Cannon Musketeer Valkyrie Mega Knight
Musketeer Cannon
Cannon Musketeer Valkyrie The Log Mega Knight
Cannon Skeletons Musketeer
Skeletons Cannon Musketeer Valkyrie Mega Knight
Valkyrie Skeletons Cannon Musketeer The Log Mega Knight
Musketeer
Cannon Mega Knight Skeletons Musketeer Valkyrie The Log
Valkyrie Mega Knight Cannon The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Skeletons Cannon Musketeer Valkyrie
Cannon Valkyrie Mega Knight Musketeer The Log
Valkyrie The Log Cannon Musketeer Mega Knight
Cannon Musketeer
Valkyrie Mega Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Musketeer Valkyrie The Log Mega Knight
Mega Knight Skeletons Musketeer Valkyrie The Log
Valkyrie Mega Knight Musketeer The Log
Skeletons Cannon Musketeer Valkyrie Mega Knight
Skeletons Musketeer
Skeletons Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Skeletons Valkyrie The Log
Skeletons Cannon Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Skeletons Cannon Valkyrie
Cannon Musketeer Valkyrie Mega Knight
Skeletons Musketeer Valkyrie The Log
Valkyrie Mega Knight Cannon Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Valkyrie The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log
Musketeer
Musketeer Valkyrie The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Musketeer The Log Mega Knight
Valkyrie The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Valkyrie Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer
Musketeer
Musketeer The Log Mega Knight
Mega Knight
The Log
Musketeer
Musketeer
The Log
Musketeer Valkyrie Mega Knight
The Log Musketeer
Musketeer Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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