My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Cannon Battle Ram
Zap
Skeletons Cannon Battle Ram
Barbarian Barrel
Skeletons Cannon Battle Ram Ice Wizard Magic Archer
The Log
Skeletons Cannon Battle Ram
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram P.E.K.K.A Ice Wizard Magic Archer
Fireball
Cannon Battle Ram Ice Wizard Magic Archer
Poison
Cannon Ice Wizard Magic Archer
Lightning
Cannon Battle Ram Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Tornado Ice Wizard Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Battle Ram
The Log Magic Archer Tornado P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Battle Ram The Log Ice Wizard
P.E.K.K.A
Tornado Magic Archer Battle Ram The Log Ice Wizard
The Log
Battle Ram Tornado P.E.K.K.A Magic Archer
Ice Wizard
Tornado P.E.K.K.A
Magic Archer
Battle Ram Tornado P.E.K.K.A The Log

Defense Synergies 6 11

Skeletons
Cannon Tornado P.E.K.K.A The Log Ice Wizard Magic Archer
Cannon
Skeletons The Log Ice Wizard Magic Archer
Battle Ram
Tornado
P.E.K.K.A Ice Wizard Magic Archer Skeletons The Log
P.E.K.K.A
Tornado The Log Skeletons Ice Wizard
The Log
Cannon P.E.K.K.A Skeletons Tornado Ice Wizard Magic Archer
Ice Wizard
Tornado Skeletons Cannon P.E.K.K.A The Log
Magic Archer
Tornado Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
P.E.K.K.A Skeletons Cannon The Log Ice Wizard
Cannon Tornado P.E.K.K.A Skeletons Ice Wizard
Cannon P.E.K.K.A Skeletons Ice Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Cannon Ice Wizard Magic Archer
Tornado Cannon Ice Wizard Magic Archer
Cannon P.E.K.K.A The Log Magic Archer
Cannon P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Cannon Ice Wizard
Ice Wizard Skeletons Cannon Tornado The Log Magic Archer
Tornado Ice Wizard Magic Archer
Cannon P.E.K.K.A Skeletons The Log Ice Wizard
Cannon Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon
Tornado Cannon P.E.K.K.A The Log
Skeletons Cannon Tornado P.E.K.K.A
Cannon Tornado The Log Ice Wizard Magic Archer
Tornado The Log Cannon Ice Wizard Magic Archer
P.E.K.K.A Cannon Tornado
Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
The Log Magic Archer
P.E.K.K.A Skeletons The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Cannon
Skeletons Tornado Ice Wizard Magic Archer
P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A
P.E.K.K.A Skeletons Tornado The Log Magic Archer
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Cannon
Cannon Magic Archer
Skeletons Tornado P.E.K.K.A The Log Magic Archer
Cannon P.E.K.K.A The Log Ice Wizard Magic Archer
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Ice Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer
The Log Tornado Ice Wizard Magic Archer
The Log Tornado
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Ice Wizard Magic Archer
The Log Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Ice Wizard Magic Archer
The Log Magic Archer
Magic Archer
P.E.K.K.A
The Log Magic Archer
Magic Archer
Tornado Ice Wizard Magic Archer
The Log
Magic Archer
The Log Magic Archer
Tornado
P.E.K.K.A
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
P.E.K.K.A

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