My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Witch Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Cannon Witch Lumberjack
Zap
Skeletons Cannon Witch Sparky
Barbarian Barrel
Skeletons Cannon Witch Lumberjack Sparky
The Log
Skeletons Cannon Witch Lumberjack Sparky
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Lumberjack Sparky
Fireball
Cannon Witch Lumberjack Sparky
Poison
Cannon Witch Sparky
Lightning
Cannon Witch Lumberjack Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rune Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Royal Delivery Fireball Rune Giant Lumberjack Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Royal Delivery Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Delivery
Fireball
Sparky
Rune Giant
Lumberjack
Witch
Lumberjack
Lumberjack
Rune Giant Witch Sparky
Sparky
Fireball Lumberjack

Defense Synergies 2 14

Skeletons
Cannon Royal Delivery Witch Lumberjack Sparky
Cannon
Skeletons Royal Delivery Fireball Witch Lumberjack Sparky
Royal Delivery
Cannon Skeletons Fireball Witch Lumberjack Sparky
Fireball
Cannon Royal Delivery Lumberjack
Rune Giant
Witch
Skeletons Cannon Royal Delivery Lumberjack
Lumberjack
Skeletons Cannon Royal Delivery Fireball Witch
Sparky
Skeletons Cannon Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Sparky
Lumberjack Sparky Skeletons Cannon Royal Delivery Witch
Cannon Witch Lumberjack Sparky Skeletons Royal Delivery
Cannon Witch Lumberjack Sparky Skeletons
Royal Delivery Fireball Lumberjack Sparky
Royal Delivery Fireball Skeletons Cannon Lumberjack
Cannon Royal Delivery Fireball Witch
Cannon Fireball Sparky
Cannon Witch Sparky Skeletons Lumberjack
Skeletons Cannon Royal Delivery Lumberjack Sparky
Witch Skeletons Cannon Royal Delivery Fireball Lumberjack
Royal Delivery Fireball Witch
Cannon Lumberjack Sparky Skeletons Royal Delivery Fireball Witch
Fireball Sparky Cannon Royal Delivery Witch Lumberjack
Sparky Cannon Lumberjack
Cannon Royal Delivery Fireball Lumberjack Sparky
Sparky Skeletons Cannon Royal Delivery Fireball Witch Lumberjack
Cannon Royal Delivery Fireball Witch Lumberjack
Royal Delivery Witch Cannon Fireball Lumberjack
Sparky Cannon Lumberjack
Cannon Royal Delivery Fireball Witch Lumberjack Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Delivery Fireball Witch Sparky
Royal Delivery Fireball Lumberjack
Royal Delivery Lumberjack Skeletons Witch Sparky
Lumberjack Royal Delivery Fireball Sparky
Skeletons Cannon Royal Delivery Witch Lumberjack Sparky
Royal Delivery Fireball Skeletons Witch
Royal Delivery Sparky Skeletons Fireball Witch Lumberjack
Royal Delivery Lumberjack Sparky
Royal Delivery Skeletons Fireball Witch Sparky
Witch Skeletons Cannon Royal Delivery Sparky
Witch Lumberjack Sparky
Royal Delivery Fireball
Royal Delivery Skeletons Cannon Fireball Witch Lumberjack Sparky
Cannon Fireball Witch Sparky
Witch Sparky Skeletons Royal Delivery Fireball Lumberjack
Cannon Royal Delivery Fireball Witch Sparky
Cannon Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Witch
Witch Sparky
Fireball
Fireball
Fireball Lumberjack Sparky
Fireball Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball Witch
Fireball Sparky
Fireball
Sparky
Fireball
Fireball Witch Sparky
Witch
Fireball Witch Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball Witch
Fireball Witch
Fireball
Fireball Lumberjack Sparky
Fireball
Fireball Sparky
Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Witch Sparky
Sparky
Fireball Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: