My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Prince
Giant Snowball
Skeletons Cannon Musketeer Goblin Barrel
Zap
Skeletons Cannon Goblin Barrel Prince
Barbarian Barrel
Skeletons Cannon Musketeer Goblin Barrel Ice Wizard
The Log
Skeletons Cannon Musketeer Goblin Barrel Prince
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Musketeer Goblin Barrel Prince Ice Wizard
Fireball
Cannon Musketeer Goblin Barrel Ice Wizard
Poison
Cannon Musketeer Ice Wizard
Lightning
Cannon Musketeer Prince Ice Wizard
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Royal Delivery Goblin Barrel Ice Wizard Musketeer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Royal Delivery

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Delivery
Musketeer
Prince The Log
Goblin Barrel
Prince Ice Wizard
Prince
Goblin Barrel Musketeer The Log Ice Wizard
The Log
Musketeer Prince
Ice Wizard
Goblin Barrel Prince

Defense Synergies 8 11

Skeletons
Cannon Musketeer Royal Delivery Prince The Log Ice Wizard
Cannon
Skeletons Royal Delivery Musketeer The Log Prince Ice Wizard
Royal Delivery
Cannon Musketeer Skeletons Prince The Log Ice Wizard
Musketeer
Skeletons Cannon Royal Delivery The Log
Goblin Barrel
Prince
The Log Skeletons Cannon Royal Delivery Ice Wizard
The Log
Cannon Musketeer Prince Skeletons Royal Delivery Ice Wizard
Ice Wizard
Skeletons Cannon Royal Delivery Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Skeletons Cannon Royal Delivery Musketeer Prince The Log Ice Wizard
Cannon Prince Skeletons Royal Delivery Musketeer Ice Wizard
Cannon Prince Skeletons Musketeer Ice Wizard
Royal Delivery Prince The Log
Royal Delivery The Log Skeletons Cannon Musketeer Ice Wizard
Musketeer Cannon Royal Delivery Ice Wizard
Cannon Musketeer The Log
Cannon Skeletons Musketeer Prince Ice Wizard
Skeletons Cannon Royal Delivery Musketeer Prince Ice Wizard
Ice Wizard Skeletons Cannon Royal Delivery Musketeer The Log
Musketeer Royal Delivery Ice Wizard
Cannon Prince Skeletons Royal Delivery Musketeer The Log Ice Wizard
Cannon Royal Delivery Prince The Log
Cannon Prince
Cannon Royal Delivery Prince The Log
Skeletons Cannon Royal Delivery Musketeer Prince
Cannon Royal Delivery Musketeer Prince The Log Ice Wizard
Royal Delivery The Log Cannon Musketeer Ice Wizard
Cannon Musketeer Prince
Cannon Royal Delivery Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Prince
Royal Delivery Musketeer Prince The Log
Royal Delivery Skeletons Musketeer Prince The Log
Prince Royal Delivery Musketeer The Log
Skeletons Cannon Royal Delivery Musketeer Prince
Royal Delivery Skeletons Musketeer Ice Wizard
Royal Delivery Prince Skeletons Musketeer Ice Wizard
Royal Delivery Prince
Royal Delivery Skeletons Prince The Log
Skeletons Cannon Royal Delivery Musketeer
Musketeer Prince
Royal Delivery Prince The Log
Royal Delivery Prince Skeletons Cannon
Cannon Musketeer
Skeletons Royal Delivery Musketeer Prince The Log
Cannon Royal Delivery Musketeer The Log Ice Wizard
Cannon Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Ice Wizard
The Log
Musketeer Prince The Log
The Log
Musketeer Ice Wizard
Musketeer The Log
The Log Ice Wizard
The Log
Musketeer Prince
Musketeer Prince The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer The Log
Musketeer The Log
Musketeer Prince The Log
The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
The Log Ice Wizard
The Log Musketeer Ice Wizard
Musketeer Prince The Log
Musketeer The Log
Musketeer Ice Wizard
Musketeer
Musketeer The Log
Prince
The Log
Musketeer Prince
Musketeer Ice Wizard
The Log
Musketeer Prince
The Log Musketeer
Musketeer Prince
Musketeer The Log
Musketeer
Musketeer Prince The Log
Prince

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